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Searched refs:position_output (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_vs.c127 vs->position_output = i; in draw_create_vertex_shader()
143 vs->clipvertex_output = vs->position_output; in draw_create_vertex_shader()
161 draw->vs.position_output = dvs->position_output; in draw_bind_vertex_shader()
Ddraw_gs.h51 unsigned position_output; member
Ddraw_private.h240 uint position_output; member
269 uint position_output; member
Ddraw_gs.c132 gs->position_output = i; in draw_create_geometry_shader()
147 draw->gs.position_output = dgs->position_output; in draw_bind_geometry_shader()
Ddraw_vs_variant.c94 ptr += vsvg->base.vs->position_output * 4 * sizeof(float); in do_rhw_viewport()
117 ptr += vsvg->base.vs->position_output * 4 * sizeof(float); in do_viewport()
Ddraw_vs.h112 unsigned position_output; member
Ddraw_context.c670 return draw->gs.position_output; in draw_current_shader_position_output()
671 return draw->vs.position_output; in draw_current_shader_position_output()