Searched refs:primitiveProcessor (Results 1 – 5 of 5) sorted by relevance
33 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in writePassThroughAttribute()44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in internalAddVarying()101 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
38 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrimitiveProcessor; } in primitiveProcessor() function
217 const char* override = fProgramBuilder->primitiveProcessor().getDestColorOverride(); in dstColor()
33 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); in emitAndInstallProcs()
145 bool useNvpr = primitiveProcessor().isPathRendering(); in finalize()147 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); in finalize()