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Searched refs:primitiveProcessor (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp33 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in writePassThroughAttribute()
44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in internalAddVarying()
101 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
DGrGLSLProgramBuilder.h38 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrimitiveProcessor; } in primitiveProcessor() function
DGrGLSLFragmentShaderBuilder.cpp217 const char* override = fProgramBuilder->primitiveProcessor().getDestColorOverride(); in dstColor()
DGrGLSLProgramBuilder.cpp33 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); in emitAndInstallProcs()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp145 bool useNvpr = primitiveProcessor().isPathRendering(); in finalize()
147 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); in finalize()