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Searched refs:randSeed (Results 1 – 3 of 3) sorted by relevance

/external/llvm/lib/Transforms/Utils/
DMetaRenamer.cpp77 unsigned int randSeed = 0; in runOnModule() local
79 randSeed += C; in runOnModule()
81 Renamer renamer(randSeed); in runOnModule()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp243 MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes);
258 MultiTexShader::MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes) in MultiTexShader() argument
295 de::Random rnd(randSeed); in MultiTexShader()
541 …sc, int numUnits /* \note If non-positive, use all units */, CaseType caseType, deUint32 randSeed);
580 …t& context, const char* name, const char* desc, int numUnits, CaseType caseType, deUint32 randSeed) in TextureUnitCase() argument
584 , m_randSeed (randSeed) in TextureUnitCase()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp333 MultiTexShader (deUint32 randSeed,
356 MultiTexShader::MultiTexShader (deUint32 randSeed, in MultiTexShader() argument
401 de::Random rnd(randSeed); in MultiTexShader()
697 …sc, int numUnits /* \note If non-positive, use all units */, CaseType caseType, deUint32 randSeed);
743 …t& context, const char* name, const char* desc, int numUnits, CaseType caseType, deUint32 randSeed) in TextureUnitCase() argument
747 , m_randSeed (randSeed) in TextureUnitCase()