Searched refs:readyToDraw (Results 1 – 9 of 9) sorted by relevance
125 if (!bitmap.readyToDraw()) { in build_index8_data()244 } else if (!bitmap->readyToDraw()) { in GrUploadBitmapToTexture()264 if (!bitmap->readyToDraw()) { in GrUploadBitmapToTexture()
1207 if (!bitmap.getTexture() && !bitmap.readyToDraw()) { in drawSprite()1450 if (!src.getTexture() && !src.readyToDraw()) { in filterImage()
302 REPORTER_ASSERT(reporter, srcPremul.readyToDraw()); in DEF_TEST()303 REPORTER_ASSERT(reporter, dst.readyToDraw()); in DEF_TEST()
210 if (!bm.readyToDraw()) { in can_use_color_shader()
195 return bitmap->readyToDraw(); in allocPixelRef()
115 if (!bitmap.readyToDraw()) { in DrawMesh()
466 bool readyToDraw() const { in readyToDraw() function
367 if (fLastDrawIndex < 0 || !bm->readyToDraw()) { in onGetBitmap()
891 if (!bitmap->readyToDraw()) { in onEncode()