Searched refs:rect_i (Results 1 – 1 of 1) sorted by relevance
159 FX_RECT rect_i = rect_f.GetOutterRect(); in DrawPath() local163 if (rect_i.left == rect_i.right) { in DrawPath()164 rect_i.right++; in DrawPath()170 if (rect_i.bottom == rect_i.top) { in DrawPath()171 rect_i.bottom++; in DrawPath()174 if (rect_i.Width() >= width + 1) { in DrawPath()175 if (rect_f.left - (FX_FLOAT)(rect_i.left) > in DrawPath()176 (FX_FLOAT)(rect_i.right) - rect_f.right) { in DrawPath()177 rect_i.left++; in DrawPath()179 rect_i.right--; in DrawPath()[all …]