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/external/mesa3d/docs/
DMESA_set_3dfx_mode.spec32 The Mesa Glide driver allows full-screen rendering or rendering into
34 to switch between full-screen and windowed rendering.
55 The Mesa Glide device driver allows either rendering in full-screen
56 mode or rendering into an X window. An application can switch between
57 full-screen and window rendering with the command:
62 rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.
DMESA_multithread_makecurrent.spec67 In addition, a rendering context can be current for only one
70 In addition, an indirect rendering context can be current for
71 only one thread at a time. A direct rendering context may be
94 None. The GLX extension only extends to direct rendering contexts.
130 further rendering in either thread will use the new
DMESA_pixmap_colormap.spec32 Since Mesa allows RGB rendering into drawables with PseudoColor,
34 in order to compute pixel values during rendering.
63 The Mesa implementation of GLX allows RGB rendering into X windows and
/external/deqp/doc/testspecs/GL3/
Dstress.conditional_render.txt33 Conditional rendering stress tests use a large number of conditional rendering
36 Call count and distant query tests prepare all vertex arrays before rendering.
37 All tests are based on using occlusion queries with known results and rendering
38 the same scene with geometry culled either by conditional rendering or the
42 conditional rendering is done.
50 and the rendering the query controls. The setup is equivalent to the call
Dfunctional.conditional_render.txt25 + All valid rendering commands included/excluded by query
48 + Immediate mode rendering
55 Conditional rendering is tested with various depth function/primitive
64 Clears are tested by rendering some geometry for an occlusion query and then
72 rendering the occlusion geometry. After the conditional depth/stencil clear
81 (read & write) FBO between the occludion query and the conditional rendering.
90 that controls the rendering of the next primitive, which in turn is used for
/external/deqp/doc/testspecs/GLES3/
Dperformance.buffer.data_upload.txt64 + Uploaded buffer rendering performance tests
116 render_after_upload.* tests measure rendering time of a buffer in different scenarios. The
117 tests measure time from rendering command issuance (glDraw* call) to finished rendering
120 glBuffer(Sub)Data / glUnmap) to observation of finished rendering. This combined rate of
121 data transfer and rendering is in these tests referred to as "processing rate". Note that
124 NOT rendering performance tests and should not be treated as such.
133 call with identical arguments as in other rendering tests. The result might used for
146 then render to the viewport. The rendering does not depend on the uploaded buffer. The
147 unrelated upload size is equal to the rendering workload size.
150 used_buffer.* group cases, the buffer has been used in rendering before upload. In
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Dfunctional.shaders.fragdepth.txt32 + gl_FragDepth use when rendering triangles
36 + gl_FragDepth use when rendering points and lines
40 For comparison cases depth buffer is first initialized by rendering
48 the depth buffer by rendering a simple quad. After that depth buffer
49 is visualized by rendering multiple viewport-sized quads with a different
Dfunctional.buffers.txt33 + Data verification by using buffer in rendering
48 buffer in rendering as a vertex array, uniform buffer or pixel unpack buffer.
49 Results are compared against reference data or reference rendering.
/external/skia/site/user/sample/
Dsampleapp.md10 * Observe rendering performance - pressing the 'f' key places the SampleApp in frame rate mode. It …
11rendering methods - pressing the 'd' key cycles among the three rendering methods raster, picture …
28 f | Display the rendering time in the menu bar
/external/deqp/doc/testspecs/GLES2/
Dfunctional.depth.txt25 + Depth buffer update when rendering triangles with GL_ALWAYS
26 + Depth test when rendering triangles
46 The resulting image depends on the depth test mode used when rendering
51 of the GL rendering pipe.
/external/deqp/doc/testspecs/GLES31/
Dfunctional.geometry_shading.txt32 + Layered rendering
42 Geometry shader tests test geometry shader functionality by rendering
44 the output of a reference renderer. Layered rendering render tests
80 layered.* tests geometry shader layered rendering targeting a cubemap, 3D,
86 GL_LAYER_PROVOKING_VERTEX by rendering two triangles with one vertex having a
92 instancing by rendering primitives in a circle formation. Each output primitive
96 layered rendering. In invocation_per_layer cases, shader invocation writes only
Dfunctional.copy_image.txt33 + Using images for rendering before copy
34 + Not using images for rendering before copy
60 use them for rendering, copy and perform verification. Second time they create
61 images and immediately copy them without rendering and finally verify image
Dfunctional.sample_shading.txt42 MIN_SAMPLE_SHADING values. *_color cases render pattern by rendering black or
58 Since the tests analyze the resolved multisample image when rendering to the
62 sample coverage ratios can be mapped to distinct values. Tests rendering to a
/external/harfbuzz_ng/test/shaping/texts/in-tree/shaper-indic/indic/script-kannada/utrrs/
DREADME2rendering engine. Differences between the reference image and the rendered image may be recorded f…
/external/harfbuzz_ng/test/shaping/texts/in-tree/shaper-indic/indic/script-sinhala/utrrs/
DREADME2rendering engine. Differences between the reference image and the rendered image may be recorded f…
/external/harfbuzz_ng/test/shaping/texts/in-tree/shaper-indic/indic/script-bengali/utrrs/
DREADME2rendering engine. Differences between the reference image and the rendered image may be recorded f…
/external/harfbuzz_ng/test/shaping/texts/in-tree/shaper-indic/indic/script-gurmukhi/utrrs/
DREADME2rendering engine. Differences between the reference image and the rendered image may be recorded f…
/external/harfbuzz_ng/test/shaping/texts/in-tree/shaper-indic/indic/script-tamil/utrrs/
DREADME2rendering engine. Differences between the reference image and the rendered image may be recorded f…
/external/harfbuzz_ng/test/shaping/texts/in-tree/shaper-indic/indic/script-gujarati/utrrs/
DREADME2rendering engine. Differences between the reference image and the rendered image may be recorded f…
/external/harfbuzz_ng/test/shaping/texts/in-tree/shaper-indic/indic/script-oriya/utrrs/
DREADME2rendering engine. Differences between the reference image and the rendered image may be recorded f…
/external/harfbuzz_ng/test/shaping/texts/in-tree/shaper-indic/indic/script-telugu/utrrs/
DREADME2rendering engine. Differences between the reference image and the rendered image may be recorded f…
/external/harfbuzz_ng/test/shaping/texts/in-tree/shaper-indic/indic/script-malayalam/utrrs/
DREADME2rendering engine. Differences between the reference image and the rendered image may be recorded f…
/external/harfbuzz_ng/test/shaping/texts/in-tree/shaper-indic/indic/script-devanagari/utrrs/
DREADME2rendering engine. Differences between the reference image and the rendered image may be recorded f…
/external/harfbuzz_ng/test/shaping/texts/in-tree/shaper-indic/indic/script-assamese/utrrs/
DREADME2rendering engine. Differences between the reference image and the rendered image may be recorded f…
/external/mesa3d/src/glx/apple/
DRELEASE_NOTES23 should use the readable drawable if it's different than the rendering
66 AppleSGLX does not support indirect rendering. Any indirect context
68 does not actually support indirect rendering to a remote X server.

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