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Searched refs:run_linear (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_vs.h87 void (PIPE_CDECL *run_linear)( struct draw_vs_variant *shader,
135 void (*run_linear)( struct draw_vertex_shader *shader, member
Ddraw_pt_vsplit_tmp.h235 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags); in vsplit_segment_simple_linear()
256 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags); in vsplit_segment_loop_linear()
279 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags); in vsplit_segment_fan_linear()
Ddraw_vs_variant.c149 vsvg->base.vs->run_linear( vsvg->base.vs, in vsvg_run_elts()
215 vsvg->base.vs->run_linear( vsvg->base.vs, in vsvg_run_linear()
283 vsvg->base.run_linear = vsvg_run_linear; in draw_vs_create_variant_generic()
Ddraw_pt_fetch_shade_emit.c209 fse->active->run_linear( fse->active, in fse_run_linear()
331 fse->active->run_linear( fse->active, in fse_run_linear_elts()
370 fse->base.run_linear = fse_run_linear; in draw_pt_middle_fse()
Ddraw_vs_llvm.c109 vs->base.run_linear = vs_llvm_run_linear; in draw_create_vs_llvm()
Ddraw_pt_fetch_shade_pipeline.c190 vshader->run_linear(vshader, in draw_vertex_shader_run()
416 fpme->base.run_linear = fetch_pipeline_linear_run; in draw_pt_fetch_pipeline_or_emit()
Ddraw_pt.h103 void (*run_linear)(struct draw_pt_middle_end *, member
Ddraw_vs_ppc.c190 vs->base.run_linear = vs_ppc_run_linear; in draw_create_vs_ppc()
Ddraw_vs_exec.c235 vs->base.run_linear = vs_exec_run_linear; in draw_create_vs_exec()
Ddraw_pt_fetch_emit.c380 fetch_emit->base.run_linear = fetch_emit_run_linear; in draw_pt_fetch_emit()
Ddraw_pt_fetch_shade_pipeline_llvm.c435 fpme->base.run_linear = llvm_middle_end_linear_run; in draw_pt_fetch_pipeline_or_emit_llvm()