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Searched refs:rzalloc (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/glsl/
Dmain.cpp230 whole_program = rzalloc (NULL, struct gl_shader_program); in main()
240 struct gl_shader *shader = rzalloc(whole_program, gl_shader); in main()
Dstandalone_scaffolding.cpp58 shader = rzalloc(NULL, struct gl_shader); in _mesa_new_shader()
Dralloc.h79 #define rzalloc(ctx, type) ((type *) rzalloc_size(ctx, sizeof(type))) macro
Dloop_analysis.cpp82 loop_variable *lv = rzalloc(mem_ctx, loop_variable); in insert()
97 loop_terminator *t = rzalloc(mem_ctx, loop_terminator); in insert()
Dtest_optpass.cpp204 struct gl_shader *shader = rzalloc(NULL, struct gl_shader); in test_optpass()
/external/mesa3d/src/mesa/program/
Dregister_allocate.c169 regs = rzalloc(mem_ctx, struct ra_regs); in ra_alloc_reg_set()
238 class = rzalloc(regs, struct ra_class); in ra_alloc_reg_class()
309 g = rzalloc(regs, struct ra_graph); in ra_alloc_interference_graph()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_shader.cpp38 shader = rzalloc(NULL, struct brw_shader); in brw_new_shader()
52 prog = rzalloc(NULL, struct brw_shader_program); in brw_new_shader_program()
Dbrw_context.c128 struct brw_context *brw = rzalloc(NULL, struct brw_context); in brwCreateContext()
Dbrw_wm.c273 brw->wm.compile_data = rzalloc(NULL, struct brw_wm_compile); in do_wm_prog()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_context.c57 struct i830_context *i830 = rzalloc(NULL, struct i830_context); in i830CreateContext()
Di915_context.c155 struct i915_context *i915 = rzalloc(NULL, struct i915_context); in i915CreateContext()
/external/mesa3d/src/mesa/main/
Dshaderobj.c110 shader = rzalloc(NULL, struct gl_shader); in _mesa_new_shader()
266 shProg = rzalloc(NULL, struct gl_shader_program); in _mesa_new_shader_program()
/external/mesa3d/src/glsl/tests/
Dset_uniform_initializer_tests.cpp71 this->prog = rzalloc(NULL, struct gl_shader_program); in SetUp()
/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_tgsi.cpp4986 shader = rzalloc(NULL, struct gl_shader); in st_new_shader()
4999 shProg = rzalloc(NULL, struct gl_shader_program); in st_new_shader_program()