Searched refs:rzalloc (Results 1 – 14 of 14) sorted by relevance
/external/mesa3d/src/glsl/ |
D | main.cpp | 230 whole_program = rzalloc (NULL, struct gl_shader_program); in main() 240 struct gl_shader *shader = rzalloc(whole_program, gl_shader); in main()
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D | standalone_scaffolding.cpp | 58 shader = rzalloc(NULL, struct gl_shader); in _mesa_new_shader()
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D | ralloc.h | 79 #define rzalloc(ctx, type) ((type *) rzalloc_size(ctx, sizeof(type))) macro
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D | loop_analysis.cpp | 82 loop_variable *lv = rzalloc(mem_ctx, loop_variable); in insert() 97 loop_terminator *t = rzalloc(mem_ctx, loop_terminator); in insert()
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D | test_optpass.cpp | 204 struct gl_shader *shader = rzalloc(NULL, struct gl_shader); in test_optpass()
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/external/mesa3d/src/mesa/program/ |
D | register_allocate.c | 169 regs = rzalloc(mem_ctx, struct ra_regs); in ra_alloc_reg_set() 238 class = rzalloc(regs, struct ra_class); in ra_alloc_reg_class() 309 g = rzalloc(regs, struct ra_graph); in ra_alloc_interference_graph()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_shader.cpp | 38 shader = rzalloc(NULL, struct brw_shader); in brw_new_shader() 52 prog = rzalloc(NULL, struct brw_shader_program); in brw_new_shader_program()
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D | brw_context.c | 128 struct brw_context *brw = rzalloc(NULL, struct brw_context); in brwCreateContext()
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D | brw_wm.c | 273 brw->wm.compile_data = rzalloc(NULL, struct brw_wm_compile); in do_wm_prog()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_context.c | 57 struct i830_context *i830 = rzalloc(NULL, struct i830_context); in i830CreateContext()
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D | i915_context.c | 155 struct i915_context *i915 = rzalloc(NULL, struct i915_context); in i915CreateContext()
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/external/mesa3d/src/mesa/main/ |
D | shaderobj.c | 110 shader = rzalloc(NULL, struct gl_shader); in _mesa_new_shader() 266 shProg = rzalloc(NULL, struct gl_shader_program); in _mesa_new_shader_program()
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/external/mesa3d/src/glsl/tests/ |
D | set_uniform_initializer_tests.cpp | 71 this->prog = rzalloc(NULL, struct gl_shader_program); in SetUp()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_tgsi.cpp | 4986 shader = rzalloc(NULL, struct gl_shader); in st_new_shader() 4999 shProg = rzalloc(NULL, struct gl_shader_program); in st_new_shader_program()
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