Searched refs:sClear (Results 1 – 1 of 1) sorted by relevance
726 const GLuint sClear = ctx->Stencil.Clear & writeMask; in _swrast_clear_depth_stencil_buffer() local736 sRow[j * 2 + 1] = (sRow[j * 2 + 1] & sMask) | sClear; in _swrast_clear_depth_stencil_buffer()741 sRow[j * 2 + 1] = sClear; in _swrast_clear_depth_stencil_buffer()