Searched refs:setUserMatrix (Results 1 – 6 of 6) sorted by relevance
66 fDebugger->setUserMatrix(fUserMatrix); in mouseMoveEvent()97 fDebugger->setUserMatrix(fUserMatrix); in wheelEvent()113 fDebugger->setUserMatrix(fUserMatrix); in snapWidgetTransform()119 fDebugger->setUserMatrix(fUserMatrix); in resetWidgetTransform()145 fDebugger->setUserMatrix(fUserMatrix); in zoom()
67 void setUserMatrix(SkMatrix userMatrix) { in setUserMatrix() function69 fDebugCanvas->setUserMatrix(userMatrix); in setUserMatrix()
143 void setUserMatrix(SkMatrix matrix) { in setUserMatrix() function
123 fCommandVector[i]->setUserMatrix(fUserMatrix); in getCommandAtPoint()231 fCommandVector[i]->setUserMatrix(fUserMatrix); in drawTo()
82 virtual void setUserMatrix(const SkMatrix&) {} in setUserMatrix() function661 void setUserMatrix(const SkMatrix&) override;
3097 void SkSetMatrixCommand::setUserMatrix(const SkMatrix& userMatrix) { in setUserMatrix() function in SkSetMatrixCommand