/external/skia/src/core/ |
D | SkBlitter_ARGB32.cpp | 323 const SkPaint& paint, SkShader::Context* shaderContext) in SkARGB32_Shader_Blitter() argument 324 : INHERITED(device, paint, shaderContext) in SkARGB32_Shader_Blitter() 332 if (!(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) { in SkARGB32_Shader_Blitter() 342 if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) { in SkARGB32_Shader_Blitter() 355 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag); in SkARGB32_Shader_Blitter() 387 SkShader::Context* shaderContext = fShaderContext; in blitRect() local 393 shaderContext->shadeSpan(x, y, device, width); in blitRect() 400 shaderContext->shadeSpan(x, y, span, width); in blitRect() 422 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); in blitRect() 431 shaderContext->shadeSpan(x, y, device, width); in blitRect() [all …]
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D | SkBlitter_PM4f.cpp | 140 SkShader::Context* shaderContext) in SkState_Shader_Blitter() argument 141 : INHERITED(device, paint, shaderContext) in SkState_Shader_Blitter() 142 , fState(device.info(), paint, shaderContext) in SkState_Shader_Blitter() 285 static bool is_opaque(const SkPaint& paint, const SkShader::Context* shaderContext) { in is_opaque() argument 286 return shaderContext ? SkToBool(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) in is_opaque() 291 State4f(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context* shaderContext) { in State4f() 293 if (shaderContext) { in State4f() 313 State32(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context* shaderContext) in State32() 314 : State4f(info, paint, shaderContext) in State32() 316 if (is_opaque(paint, shaderContext)) { in State32() [all …]
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D | SkColorFilterShader.cpp | 58 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage); in onCreateContext() local 59 if (nullptr == shaderContext) { in onCreateContext() 62 return new (storage) FilterShaderContext(*this, shaderContext, rec); in onCreateContext() 71 SkShader::Context* shaderContext, in FilterShaderContext() argument 74 , fShaderContext(shaderContext) in FilterShaderContext()
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D | SkBlitter_A8.cpp | 231 SkShader::Context* shaderContext) in SkA8_Shader_Blitter() argument 232 : INHERITED(device, paint, shaderContext) in SkA8_Shader_Blitter() 254 SkShader::Context* shaderContext = fShaderContext; in blitH() local 256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) { in blitH() 261 shaderContext->shadeSpan(x, y, span, width); in blitH() 287 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() local 292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag; in blitAntiH() 304 shaderContext->shadeSpan(x, y, span, count); in blitAntiH() 334 SkShader::Context* shaderContext = fShaderContext; in blitMask() local 339 shaderContext->shadeSpan(x, y, span, width); in blitMask()
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D | SkCoreBlitters.h | 36 SkShader::Context* shaderContext); 96 SkShader::Context* shaderContext); 167 SkShader::Context* shaderContext); 189 SkShader::Context* shaderContext, 193 SkShader::Context* shaderContext, 212 SkShader::Context* shaderContext,
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D | SkBlitter_RGB16.cpp | 118 SkShader::Context* shaderContext); 140 SkShader::Context* shaderContext); 683 SkShader::Context* shaderContext) in SkRGB16_Shader_Blitter() argument 684 : INHERITED(device, paint, shaderContext) in SkRGB16_Shader_Blitter() 720 SkShader::Context* shaderContext = fShaderContext; in blitRect() local 727 shaderContext->shadeSpan(x, y, buffer, width); in blitRect() 735 shaderContext->shadeSpan(x, y, buffer, width); in blitRect() 760 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() local 781 shaderContext->shadeSpan(x, y, span, nonZeroCount); in blitAntiH() 809 SkShader::Context* shaderContext) in SkRGB16_Shader_Xfermode_Blitter() argument [all …]
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D | SkBlitter.cpp | 746 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext) in Sk3DBlitter() argument 748 , fShaderContext(shaderContext) in Sk3DBlitter() 886 SkShader::Context* shaderContext = nullptr; in Choose() local 894 shaderContext = shader->createContext(rec, storage); in Choose() 895 if (!shaderContext) { in Choose() 899 SkASSERT(shaderContext); in Choose() 900 SkASSERT((void*) shaderContext == storage); in Choose() 914 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext); in Choose() 921 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, allocator); in Choose() 931 blitter = SkBlitter_ARGB32_Create(device, *paint, shaderContext, allocator); in Choose() [all …]
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D | SkDraw.cpp | 1910 SkShader::Context* shaderContext = blitter->getShaderContext(); in drawVertices() local 1911 SkASSERT(shaderContext); in drawVertices() 1914 static_cast<SkTriColorShader::TriColorShaderContext*>(shaderContext); in drawVertices() 1920 static_cast<SkComposeShader::ComposeShaderContext*>(shaderContext); in drawVertices()
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