Searched refs:shaderIDs (Results 1 – 2 of 2) sorted by relevance
248 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram() argument250 this->cleanupShaders(shaderIDs); in cleanupProgram()253 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { in cleanupShaders() argument254 for (int i = 0; i < shaderIDs.count(); ++i) { in cleanupShaders()255 GL_CALL(DeleteShader(shaderIDs[i])); in cleanupShaders()
53 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs);54 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs);