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Searched refs:shaderProgram (Results 1 – 7 of 7) sorted by relevance

/external/skia/bench/
DGLBench.cpp89 GrGLuint shaderProgram; in CreateProgram() local
90 GR_GL_CALL_RET(gl, shaderProgram, CreateProgram()); in CreateProgram()
91 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader)); in CreateProgram()
92 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader)); in CreateProgram()
93 GR_GL_CALL(gl, LinkProgram(shaderProgram)); in CreateProgram()
98 GR_GL_CALL(gl, GetProgramiv(shaderProgram, GR_GL_LINK_STATUS, &success)); in CreateProgram()
100 GR_GL_CALL(gl, GetProgramInfoLog(shaderProgram, 512, nullptr, infoLog)); in CreateProgram()
106 return shaderProgram; in CreateProgram()
/external/deqp/executor/tools/
DxeExtractShaderPrograms.cpp68 …e& cmdLine, const std::string& casePath, const xe::ri::ShaderProgram& shaderProgram, int programNd… in writeShaderProgram() argument
72 for (int shaderNdx = 0; shaderNdx < shaderProgram.shaders.getNumItems(); shaderNdx++) in writeShaderProgram()
74 …const xe::ri::Shader& shader = dynamic_cast<const xe::ri::Shader&>(shaderProgram.shaders.getItem(… in writeShaderProgram()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c98 GLuint shaderProgram; member
178 result->shaderProgram = 0; in newGLObject()
255 bindShaderProgram(object->shaderProgram); in drawGLObject()
256 if (object->shaderProgram == sShaderLit.program) in drawGLObject()
262 else if (object->shaderProgram == sShaderFlat.program) in drawGLObject()
477 result->shaderProgram = sShaderLit.program; in createSuperShape()
532 result->shaderProgram = sShaderFlat.program; in createGroundPlane()
580 result->shaderProgram = sShaderFade.program; in createFadeQuad()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp507 tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderProgram& shaderProgram) in operator <<() argument
513 …for (int shaderNdx = 0; shaderNdx < shaderProgram.getNumShaders((ShaderType)shaderType); shaderNdx… in operator <<()
514 shaderPtrs.push_back(&shaderProgram.getShaderInfo((ShaderType)shaderType, shaderNdx)); in operator <<()
517 …logShaderProgram(log, shaderProgram.getProgramInfo(), shaderPtrs.size(), shaderPtrs.empty() ? DE_N… in operator <<()
/external/deqp/executor/
DxeTestResultParser.cpp541 ri::ShaderProgram* shaderProgram = curList->allocItem<ri::ShaderProgram>(); in handleElementStart() local
542 shaderProgram->linkStatus = toBool(getAttribute("LinkStatus")); in handleElementStart()
543 item = shaderProgram; in handleElementStart()
/external/deqp/framework/common/
DtcuTestLog.hpp118 TestLog& operator<< (const ShaderProgram& shaderProgram);
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp163 GLuint shaderProgram[2]; in shader_binary() local
189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
190 shaderProgram[1] = ctx.glCreateProgram(); in shader_binary()
223 ctx.glShaderBinary(2, &shaderProgram[0], binaryFormats[0], 0, 0); in shader_binary()