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Searched refs:shader_type (Results 1 – 25 of 25) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_constbuf.c57 unsigned shader_type) in st_upload_constants() argument
59 assert(shader_type == PIPE_SHADER_VERTEX || in st_upload_constants()
60 shader_type == PIPE_SHADER_FRAGMENT || in st_upload_constants()
61 shader_type == PIPE_SHADER_GEOMETRY); in st_upload_constants()
94 __FUNCTION__, shader_type, params->NumParameters, in st_upload_constants()
99 st->pipe->set_constant_buffer(st->pipe, shader_type, 0, &cb); in st_upload_constants()
102 st->state.constants[shader_type].ptr = params->ParameterValues; in st_upload_constants()
103 st->state.constants[shader_type].size = paramBytes; in st_upload_constants()
105 else if (st->state.constants[shader_type].ptr) { in st_upload_constants()
106 st->state.constants[shader_type].ptr = NULL; in st_upload_constants()
[all …]
/external/mesa3d/src/glsl/
Dtest_optpass.cpp169 int shader_type = GL_VERTEX_SHADER; in test_optpass() local
176 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER }, in test_optpass()
177 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER }, in test_optpass()
205 shader->Type = shader_type; in test_optpass()
/external/vulkan-validation-layers/tests/
Dvktestframework.h78 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader,
95 EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type);
Dvktestframeworkandroid.h54 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type,
Dvktestframeworkandroid.cpp53 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, in GLSLtoSPV() argument
Dvktestframework.cpp704 VkTestFramework::FindLanguage(const VkShaderStageFlagBits shader_type) { in FindLanguage() argument
705 switch (shader_type) { in FindLanguage()
733 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, in GLSLtoSPV() argument
750 EShLanguage stage = FindLanguage(shader_type); in GLSLtoSPV()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.h136 uint shader_type,
218 unsigned shader_type,
Ddraw_context.c361 unsigned shader_type, in draw_set_mapped_constant_buffer() argument
366 debug_assert(shader_type == PIPE_SHADER_VERTEX || in draw_set_mapped_constant_buffer()
367 shader_type == PIPE_SHADER_GEOMETRY); in draw_set_mapped_constant_buffer()
370 switch (shader_type) { in draw_set_mapped_constant_buffer()
/external/webrtc/webrtc/modules/video_render/ios/
Dopen_gles20.h43 GLuint LoadShader(GLenum shader_type, const char* shader_source);
Dopen_gles20.mm166 GLuint OpenGles20::LoadShader(GLenum shader_type, const char* shader_source) {
167 GLuint shader = glCreateShader(shader_type);
185 shader_type,
/external/mesa3d/src/gallium/state_trackers/xa/
Dxa_renderer.c46 int shader_type, const float *params, int param_bytes);
374 int shader_type, const float *params, int param_bytes) in renderer_set_constants() argument
377 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : in renderer_set_constants()
388 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf); in renderer_set_constants()
Dxa_priv.h221 int shader_type, const float *params,
/external/mesa3d/src/gallium/state_trackers/xorg/
Dxorg_renderer.h51 int shader_type,
Dxorg_renderer.c415 int shader_type, in renderer_set_constants() argument
420 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : in renderer_set_constants()
433 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf); in renderer_set_constants()
/external/kernel-headers/original/uapi/drm/
Dvmwgfx_drm.h851 enum drm_vmw_shader_type shader_type; member
/external/deqp/android/cts/mnc/
Dgles2-master.txt13297 dEQP-GLES2.functional.state_query.shader.shader_type
Dgles3-master.txt39432 dEQP-GLES3.functional.state_query.shader.shader_type
/external/deqp/android/cts/master/
Dgles2-master.txt13184 dEQP-GLES2.functional.state_query.shader.shader_type
Dgles3-master.txt39797 dEQP-GLES3.functional.state_query.shader.shader_type
/external/deqp/android/cts/mnc/src/
Dgles2-master.txt13297 dEQP-GLES2.functional.state_query.shader.shader_type
Dgles3-master.txt39432 dEQP-GLES3.functional.state_query.shader.shader_type
/external/deqp/android/cts/lmp/
Dgles3-master.txt36228 dEQP-GLES3.functional.state_query.shader.shader_type
/external/deqp/android/cts/lmp-mr1/
Dgles3-master.txt36311 dEQP-GLES3.functional.state_query.shader.shader_type
/external/deqp/android/cts/lmp-mr1/src/
Des30-lmp-mr1.txt36311 dEQP-GLES3.functional.state_query.shader.shader_type
/external/deqp/android/cts/lmp/src/
Des30-lmp.txt36228 dEQP-GLES3.functional.state_query.shader.shader_type