Searched refs:shadow_compare (Results 1 – 9 of 9) sorted by relevance
291 if (inst->shadow_compare) { in generate_tex()298 if (inst->shadow_compare) { in generate_tex()305 if (inst->shadow_compare) { in generate_tex()315 if (inst->shadow_compare) { in generate_tex()338 if (inst->shadow_compare) { in generate_tex()345 if (inst->shadow_compare) { in generate_tex()355 if (inst->shadow_compare) { in generate_tex()
377 if (inst->shadow_compare) { in generate_tex()384 if (inst->shadow_compare) { in generate_tex()406 if (inst->shadow_compare) { in generate_tex()
172 bool shadow_compare; variable
183 bool shadow_compare; variable
153 shadow_compare == inst->shadow_compare && in equals()
80 int shadow_compare; member
1352 inst->shadow_compare = true; in visit()
1909 inst->shadow_compare = ir->shadow_comparitor != NULL; in visit()
3417 shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample) in shadow_compare() function3587 result = shadow_compare(function, depthRef, depthSample); in sample_depth_texture()