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Searched refs:shadow_compare (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_fs_emit.cpp291 if (inst->shadow_compare) { in generate_tex()
298 if (inst->shadow_compare) { in generate_tex()
305 if (inst->shadow_compare) { in generate_tex()
315 if (inst->shadow_compare) { in generate_tex()
338 if (inst->shadow_compare) { in generate_tex()
345 if (inst->shadow_compare) { in generate_tex()
355 if (inst->shadow_compare) { in generate_tex()
Dbrw_vec4_emit.cpp377 if (inst->shadow_compare) { in generate_tex()
384 if (inst->shadow_compare) { in generate_tex()
406 if (inst->shadow_compare) { in generate_tex()
Dbrw_fs.h172 bool shadow_compare; variable
Dbrw_vec4.h183 bool shadow_compare; variable
Dbrw_fs.cpp153 shadow_compare == inst->shadow_compare && in equals()
Dbrw_wm_surface_state.c80 int shadow_compare; member
Dbrw_fs_visitor.cpp1352 inst->shadow_compare = true; in visit()
Dbrw_vec4_visitor.cpp1909 inst->shadow_compare = ir->shadow_comparitor != NULL; in visit()
/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c3417 shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample) in shadow_compare() function
3587 result = shadow_compare(function, depthRef, depthSample); in sample_depth_texture()