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Searched refs:sourceCoords (Results 1 – 6 of 6) sorted by relevance

/external/skia/include/gpu/
DGrCoordTransform.h52 GrCoordTransform(GrCoordSet sourceCoords, in GrCoordTransform() argument
57 this->reset(sourceCoords, texture, filter); in GrCoordTransform()
64 GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m, in GrCoordTransform() argument
68 this->reset(sourceCoords, m, texture, filter); in GrCoordTransform()
74 GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m,
77 this->reset(sourceCoords, m, precision);
80 void reset(GrCoordSet sourceCoords, const GrTexture* texture, in reset() argument
84 this->reset(sourceCoords, MakeDivByTextureWHMatrix(texture), texture, filter); in reset()
88 void reset(GrCoordSet sourceCoords, const SkMatrix& m,
118 GrCoordSet sourceCoords() const { return fSourceCoords; } in sourceCoords() function
/external/skia/src/gpu/
DGrCoordTransform.cpp13 void GrCoordTransform::reset(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture, in reset() argument
18 fSourceCoords = sourceCoords; in reset()
56 void GrCoordTransform::reset(GrCoordSet sourceCoords, in reset() argument
60 fSourceCoords = sourceCoords; in reset()
DGrPrimitiveProcessor.cpp52 if (kLocal_GrCoordSet == coordTransform->sourceCoords() && in getTransformKey()
55 } else if (kDevice_GrCoordSet == coordTransform->sourceCoords()) { in getTransformKey()
DGrFragmentProcessor.cpp79 fUsesLocalCoords = fUsesLocalCoords || transform->sourceCoords() == kLocal_GrCoordSet; in addCoordTransform()
/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp45 GrCoordSet coordType = coordTransforms[t]->sourceCoords(); in emitTransforms()
112 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); in emitTransforms()
DGrGLSLPrimitiveProcessor.cpp19 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { in GetTransformMatrix()