/external/opencv3/3rdparty/openexr/Imath/ |
D | ImathFrustumTest.h | 150 bool isVisible(const Sphere3<T> &sphere) const; 157 bool completelyContains(const Sphere3<T> &sphere) const; 239 bool FrustumTest<T>::isVisible(const Sphere3<T> &sphere) const in isVisible() argument 241 Vec3<T> center = sphere.center; in isVisible() 242 Vec3<T> radiusVec = Vec3<T>(sphere.radius, sphere.radius, sphere.radius); in isVisible() 273 bool FrustumTest<T>::completelyContains(const Sphere3<T> &sphere) const in completelyContains() argument 275 Vec3<T> center = sphere.center; in completelyContains() 276 Vec3<T> radiusVec = Vec3<T>(sphere.radius, sphere.radius, sphere.radius); in completelyContains()
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/external/llvm/test/Transforms/Inline/ |
D | inline-byval-bonus.ll | 11 %struct.sphere = type { %struct.vec3, double, %struct.material, %struct.sphere* } 17 define i32 @caller(%struct.sphere* %i) { 21 …%call = call i32 @ray_sphere(%struct.sphere* %i, %struct.ray* byval align 8 %shadow_ray, %struct.s… 31 define i32 @ray_sphere(%struct.sphere* nocapture %sph, %struct.ray* nocapture byval align 8 %ray, %… 46 %15 = getelementptr inbounds %struct.sphere, %struct.sphere* %sph, i64 0, i32 0, i32 0 53 %22 = getelementptr inbounds %struct.sphere, %struct.sphere* %sph, i64 0, i32 0, i32 1 61 %30 = getelementptr inbounds %struct.sphere, %struct.sphere* %sph, i64 0, i32 0, i32 2 85 %54 = getelementptr inbounds %struct.sphere, %struct.sphere* %sph, i64 0, i32 1
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/external/eigen/demos/opengl/ |
D | gpuhelper.cpp | 122 static IcoSphere sphere; in drawUnitSphere() local 123 sphere.draw(level); in drawUnitSphere()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | AnimationPlayerActivity.java | 127 View sphere = findViewById(R.id.animation_sphere); in onCreate() local 140 sphere.startAnimation(sphereAnim); in onCreate()
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/external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/datapipeline/ |
D | layer1.py | 397 def query_objects(self, pipeline_id, sphere, marker=None, query=None, argument 438 params = {'pipelineId': pipeline_id, 'sphere': sphere, }
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/external/opencv3/modules/viz/src/ |
D | shapes.cpp | 80 vtkSmartPointer<vtkSphereSource> sphere = vtkSmartPointer<vtkSphereSource>::New(); in WSphere() local 81 sphere->SetRadius(radius); in WSphere() 82 sphere->SetCenter(center.x, center.y, center.z); in WSphere() 83 sphere->SetPhiResolution(sphere_resolution); in WSphere() 84 sphere->SetThetaResolution(sphere_resolution); in WSphere() 85 sphere->LatLongTessellationOff(); in WSphere() 86 sphere->Update(); in WSphere() 88 vtkSmartPointer<vtkPolyData> polydata = sphere->GetOutput(); in WSphere()
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/external/v8/benchmarks/ |
D | raytrace.js | 825 var sphere = new Flog.RayTracer.Shape.Sphere( 863 scene.shapes.push(sphere);
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/external/eigen/unsupported/Eigen/ |
D | BVH | 40 * - Given a set of points, determine which are contained in a query sphere
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/external/ceres-solver/docs/source/ |
D | modeling.rst | 1065 For example, a sphere in three dimensions is a two dimensional 1067 the sphere, the plane tangent to it defines a two dimensional 1068 tangent space. For a cost function defined on this sphere, given a 1069 point :math:`x`, moving in the direction normal to the sphere at 1071 on a sphere is to optimize over two dimensional vector 1072 :math:`\Delta x` in the tangent space at the point on the sphere 1074 move operation involves projecting back onto the sphere. Doing so
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/external/mesa3d/docs/ |
D | RELNOTES-3.3 | 126 6-face cube mapping, nicer than sphere mapping
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/external/vulkan-validation-layers/libs/glm/gtx/ |
D | simd_quat.inl | 468 // If cosTheta < 0, the interpolation will take the long way around the sphere.
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/external/chromium-trace/catapult/tracing/third_party/d3/ |
D | d3.min.js | 3 …sphere()},Point:function(n,t){n=n.coordinates,t.point(n[0],n[1],n[2])},MultiPoint:function(n,t){fo… method 4 …sphere:g,point:me,lineStart:xe,lineEnd:Me,polygonStart:function(){kc.lineStart=_e},polygonEnd:func… property
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/external/vulkan-validation-layers/libs/glm/gtc/ |
D | quaternion.inl | 577 // If cosTheta < 0, the interpolation will take the long way around the sphere.
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/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/ |
D | Transliterator_Kanji_English.txt | 835 団>'[sphere]'; 855 團>'[sphere]';
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/external/icu/icu4j/main/shared/data/ |
D | Transliterator_Han_Latin_Definition.txt | 17428 团 < sphere; 33657 球狀 > sphere; 49085 团 > sphere; 49165 團 > sphere; 49174 団 > sphere;
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