Searched refs:stencilMax (Results 1 – 6 of 6) sorted by relevance
362 const GLuint stencilMax = 0xff; in check_clear_depth_stencil_with_quad() local364 = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; in check_clear_depth_stencil_with_quad()415 const GLuint stencilMax = 0xff; in check_clear_stencil_with_quad() local417 = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; in check_clear_stencil_with_quad()
139 const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; in _mesa_StencilFuncSeparateATI() local156 ref = CLAMP( ref, 0, stencilMax ); in _mesa_StencilFuncSeparateATI()197 const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; in _mesa_StencilFunc() local209 ref = CLAMP( ref, 0, stencilMax ); in _mesa_StencilFunc()481 const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; in _mesa_StencilFuncSeparate() local496 ref = CLAMP(ref, 0, stencilMax); in _mesa_StencilFuncSeparate()
499 const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1; in _swrast_write_stencil_span() local524 if ((stencilMask & stencilMax) != stencilMax) { in _swrast_write_stencil_span()555 const GLuint stencilMax = (1 << stencilBits) - 1; in _swrast_clear_stencil_buffer() local571 if ((writeMask & stencilMax) != stencilMax) { in _swrast_clear_stencil_buffer()
658 const GLuint stencilMax = (1 << stencilBits) - 1; in _swrast_clear_depth_stencil_buffer() local676 if ((writeMask & stencilMax) != stencilMax) { in _swrast_clear_depth_stencil_buffer()
102 const unsigned stencilMax = 255; /* XXX fix */ in lp_build_stencil_test_single() local119 if (stencil->valuemask != stencilMax) { in lp_build_stencil_test_single()
1767 const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; in _mesa_meta_Clear() local1826 ctx->Stencil.Clear & stencilMax, in _mesa_meta_Clear()1990 const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; in _mesa_meta_glsl_Clear() local2065 ctx->Stencil.Clear & stencilMax, in _mesa_meta_glsl_Clear()