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Searched refs:tex2DArray (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
104 …y* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;} in get2DArray()
114 const glu::Texture2DArray* tex2DArray; member
136 const tcu::Texture2DArray* tex2DArray; member
142 , tex2DArray(DE_NULL) in ShaderSampler()
DglsShaderRenderCase.cpp83 TextureBinding::TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler) in TextureBinding() argument
87 m_binding.tex2DArray = tex2DArray; in TextureBinding()
120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture() argument
123 m_binding.tex2DArray = tex2DArray; in setTexture()
285 …case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray()->getRefTextur… in ShaderEvalContext()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp122 const tcu::Texture2DArray* tex2DArray; member
128 , tex2DArray(DE_NULL) in ShaderSampler()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp213 const rc::Texture2DArray* tex2DArray; member
DsglrReferenceContext.hpp804 void setTex2DArrayBinding (int unit, rc::Texture2DArray* tex2DArray);
DsglrReferenceContext.cpp4482 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2DArray = tex; in drawWithReference()
4485 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2DArray = &m_emptyTex2DArray; in drawWithReference()
/external/deqp/modules/gles3/functional/
Des3fNegativeBufferApiTests.cpp1240 deUint32 tex2DArray; in init()
1245 glGenTextures (1, &tex2DArray); in init()
1251 glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); in init()
1294 …glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); in init()
1305 glDeleteTextures (1, &tex2DArray); in init()
Des3fShaderTextureFunctionTests.cpp254 float w = (float)c.textures[0].tex2DArray->getWidth(); in computeLodFromGrad2DArray()
255 float h = (float)c.textures[0].tex2DArray->getHeight(); in computeLodFromGrad2DArray()
281 …ntext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textur… in texture2DArray()
286 …loat ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c… in texture2DArrayShadow()
289 …t s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.… in texture2DArrayOffset()
293 …t s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOf… in texture2DArrayShadowOffset()
417 c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l)*p.scale + p.bias; in evalTexelFetch2DArray()
Des3fFboTestUtil.cpp643 const sglr::rc::Texture2DArray* tex = m_uniforms[0].sampler.tex2DArray; in shadeFragments()
Des3fTextureUnitTests.cpp667 …case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D);… in shadeFragments()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1556 deUint32 tex2DArray = 0x1234; in framebuffer_texture_layer() local
1573 ctx.glGenTextures (1, &tex2DArray); in framebuffer_texture_layer()
1579 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); in framebuffer_texture_layer()
1619 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLay… in framebuffer_texture_layer()
1640 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLa… in framebuffer_texture_layer()
1642 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + … in framebuffer_texture_layer()
1680 ctx.glDeleteTextures (1, &tex2DArray); in framebuffer_texture_layer()