Searched refs:texID (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/gpu/gl/angle/ |
D | SkANGLEGLContext.cpp | 134 GrEGLImage SkANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const { in texture2DToEGLImage() 143 GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID); in texture2DToEGLImage() 164 GrGLuint texID; in eglImageToExternalTexture() local 165 GR_GL_CALL(this->gl(), GenTextures(1, &texID)); in eglImageToExternalTexture() 166 if (!texID) { in eglImageToExternalTexture() 169 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID)); in eglImageToExternalTexture() 171 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID)); in eglImageToExternalTexture() 176 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID)); in eglImageToExternalTexture() 179 return texID; in eglImageToExternalTexture()
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/external/skia/src/gpu/gl/egl/ |
D | SkCreatePlatformGLContext_egl.cpp | 43 GrEGLImage texture2DToEGLImage(GrGLuint texID) const override; 211 GrEGLImage EGLGLContext::texture2DToEGLImage(GrGLuint texID) const { in texture2DToEGLImage() 217 GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>(texID); in texture2DToEGLImage() 237 GrGLuint texID; in eglImageToExternalTexture() local 238 glGenTextures(1, &texID); in eglImageToExternalTexture() 239 if (!texID) { in eglImageToExternalTexture() 242 glBindTexture(GR_GL_TEXTURE_EXTERNAL, texID); in eglImageToExternalTexture() 244 glDeleteTextures(1, &texID); in eglImageToExternalTexture() 249 glDeleteTextures(1, &texID); in eglImageToExternalTexture() 252 return texID; in eglImageToExternalTexture()
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/external/skia/include/gpu/gl/angle/ |
D | SkANGLEGLContext.h | 37 GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 3234 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); in bindSurfaceFBOForCopy() local 3248 texID, in bindSurfaceFBOForCopy() 3913 GrGLuint texID = (GrGLuint)id; in isTestingOnlyBackendTexture() local 3915 GrGLuint texID = reinterpret_cast<const GrGLTextureInfo*>(id)->fID; in isTestingOnlyBackendTexture() 3919 GL_CALL_RET(result, IsTexture(texID)); in isTestingOnlyBackendTexture() 3926 GrGLuint texID = (GrGLuint)id; in deleteTestingOnlyBackendTexture() local 3929 GrGLuint texID = info->fID; in deleteTestingOnlyBackendTexture() 3933 GL_CALL(DeleteTextures(1, &texID)); in deleteTestingOnlyBackendTexture()
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 3831 GLuint texID = 0; in preRender() local 3838 ctx.genTextures(1, &texID); in preRender() 3839 ctx.bindTexture(GL_TEXTURE_2D, texID); in preRender()
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