Searched refs:tex_coord_unit_bits (Results 1 – 1 of 1) sorted by relevance
668 GLuint tex_coord_unit_bits = 0x0; in i915_update_sprite_point_enable() local675 tex_coord_unit_bits |= (1 << i); in i915_update_sprite_point_enable()687 coord_replace_bits && coord_replace_bits != tex_coord_unit_bits); in i915_update_sprite_point_enable()690 s4 |= (coord_replace_bits && coord_replace_bits == tex_coord_unit_bits) ? in i915_update_sprite_point_enable()