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/external/deqp/android/cts/master/src/
Dgles3-hw-issues.txt66 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10
67 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10_srgb
68 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5
69 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5_srgb
70 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x6
71 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x6_srgb
72 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x8
73 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x8_srgb
74 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x10
75 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x10_srgb
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Dgles2-test-issues.txt2 dEQP-GLES2.functional.texture.size.cube.256x256_rgba4444
3 dEQP-GLES2.functional.texture.size.cube.512x512_rgba4444
7 dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb16f
10 dEQP-GLES2.functional.texture.units.2_units.only_cube.9
13 dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_pot_etc1
14 dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_pot_rgba4444
15 dEQP-GLES2.functional.texture.wrap.clamp_mirror_nearest_pot_etc1
16 dEQP-GLES2.functional.texture.wrap.clamp_repeat_nearest_pot_etc1
17 dEQP-GLES2.functional.texture.wrap.mirror_clamp_nearest_pot_etc1
18 dEQP-GLES2.functional.texture.wrap.mirror_mirror_nearest_pot_etc1
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Dgles3-driver-issues.txt78 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte
79 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float
80 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte
81 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_float
204 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump
205 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp
206 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp
207 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
208 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
209 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
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Dgles31-hw-issues.txt35 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_cl…
36 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_re…
37 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp…
38 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
41 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1
42 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2
43 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear
44 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_…
45 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag…
46 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag…
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/external/autotest/client/site_tests/graphics_dEQP/expectations/skylake/
DdEQP-GLES2.functional.hasty.Flaky.bz2
/external/autotest/client/site_tests/graphics_dEQP/expectations/rogue/
DdEQP-GLES2.functional.Fail.bz2 ... GLES2.functional.fbo.completeness.renderable.texture.color0.r11f_g11f_b10f 26dEQP-GLES2.functional ...
DdEQP-GLES2.functional.NotSupported.bz2
/external/deqp/modules/internal/
DditImageIOTests.cpp54 tcu::TextureLevel texture; in iterate() local
55 tcu::ImageIO::loadImage(texture, m_testCtx.getArchive(), m_filename.c_str()); in iterate()
57 …age << "Loaded " << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() … in iterate()
60 …TCU_CHECK(texture.getAccess().getRowPitch() == texture.getWidth()*texture.getFormat().getPixelSize… in iterate()
61 …TCU_CHECK(texture.getAccess().getSlicePitch() == texture.getAccess().getRowPitch()*texture.getAcce… in iterate()
63 const int imageSize = texture.getAccess().getSlicePitch()*texture.getDepth(); in iterate()
64 const deUint32 hash = deMemoryHash(texture.getAccess().getDataPtr(), imageSize); in iterate()
69 m_testCtx.getLog() << TestLog::Image("Image", "Loaded image", texture.getAccess()); in iterate()
/external/replicaisland/src/com/replica/replicaisland/
DTextureLibrary.java73 Texture texture = getTextureByResource(resourceID); in allocateTexture() local
74 if (texture == null) { in allocateTexture()
75 texture = addTexture(resourceID, -1, 0, 0); in allocateTexture()
78 return texture; in allocateTexture()
83 Texture texture = allocateTexture(resourceID); in loadTexture() local
84 texture = loadBitmap(context, gl, texture); in loadTexture()
85 return texture; in loadTexture()
127 protected Texture loadBitmap(Context context, GL10 gl, Texture texture) { in loadBitmap() argument
130 assert texture != null; in loadBitmap()
131 if (texture.loaded == false && texture.resource != -1) { in loadBitmap()
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/external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/
DdEQP-GLES3.functional.Flaky.bz2 ... GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_highp 4dEQP-GLES3.functional
/external/skia/src/gpu/
DGrTextureAccess.cpp14 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { in GrTextureAccess() argument
15 this->reset(texture, params); in GrTextureAccess()
18 GrTextureAccess::GrTextureAccess(GrTexture* texture, in GrTextureAccess() argument
21 this->reset(texture, filterMode, tileXAndY); in GrTextureAccess()
25 void GrTextureAccess::reset(GrTexture* texture, in reset() argument
27 SkASSERT(texture); in reset()
28 fTexture.set(SkRef(texture), kRead_GrIOType); in reset()
32 void GrTextureAccess::reset(GrTexture* texture, in reset() argument
35 SkASSERT(texture); in reset()
36 fTexture.set(SkRef(texture), kRead_GrIOType); in reset()
DSkGrPixelRef.cpp53 static SkGrPixelRef* copy_to_new_texture_pixelref(GrTexture* texture, SkColorType dstCT, in copy_to_new_texture_pixelref() argument
55 if (nullptr == texture || kUnknown_SkColorType == dstCT) { in copy_to_new_texture_pixelref()
58 GrContext* context = texture->getContext(); in copy_to_new_texture_pixelref()
67 desc.fWidth = texture->width(); in copy_to_new_texture_pixelref()
68 desc.fHeight = texture->height(); in copy_to_new_texture_pixelref()
69 srcRect = SkIRect::MakeWH(texture->width(), texture->height()); in copy_to_new_texture_pixelref()
71 SkASSERT(SkIRect::MakeWH(texture->width(), texture->height()).contains(*subset)); in copy_to_new_texture_pixelref()
79 desc.fTextureStorageAllocator = texture->desc().fTextureStorageAllocator; in copy_to_new_texture_pixelref()
89 context->copySurface(dst, texture, srcRect, SkIPoint::Make(0,0)); in copy_to_new_texture_pixelref()
128 GrTexture* texture = this->getTexture(); in onNotifyPixelsChanged() local
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DGrTextureParamsAdjuster.cpp138 GrTexture* texture = this->originalTexture(); in refCopy() local
139 GrContext* context = texture->getContext(); in refCopy()
149 GrTexture* copy = copy_on_gpu(texture, contentArea, copyParams); in refCopy()
161 GrTexture* texture = this->originalTexture(); in refTextureSafeForParams() local
162 GrContext* context = texture->getContext(); in refTextureSafeForParams()
172 } else if (!context->getGpu()->makeCopyForTextureParams(texture, params, &copyParams)) { in refTextureSafeForParams()
180 return SkRef(texture); in refTextureSafeForParams()
344 GrTexture* texture, in create_fp_for_domain_and_filter() argument
352 return GrTextureDomainEffect::Create(texture, textureMatrix, domain, in create_fp_for_domain_and_filter()
357 return GrSimpleTextureEffect::Create(texture, textureMatrix, params); in create_fp_for_domain_and_filter()
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/external/skia/include/gpu/
DGrCoordTransform.h53 const GrTexture* texture, in GrCoordTransform() argument
55 SkASSERT(texture); in GrCoordTransform()
57 this->reset(sourceCoords, texture, filter); in GrCoordTransform()
65 const GrTexture* texture, GrTextureParams::FilterMode filter) { in GrCoordTransform() argument
67 SkASSERT(texture); in GrCoordTransform()
68 this->reset(sourceCoords, m, texture, filter); in GrCoordTransform()
80 void reset(GrCoordSet sourceCoords, const GrTexture* texture, in reset() argument
83 SkASSERT(texture); in reset()
84 this->reset(sourceCoords, MakeDivByTextureWHMatrix(texture), texture, filter); in reset()
125 static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) { in MakeDivByTextureWHMatrix() argument
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/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp154 GLuint texture[2]; in init()
155 glGenTextures(2, texture); in init()
165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init()
167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init()
169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init()
171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init()
174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init()
176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init()
178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init()
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init()
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/external/skia/src/gpu/effects/
DGrSingleTextureEffect.cpp10 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, in GrSingleTextureEffect() argument
13 : fCoordTransform(coordSet, m, texture, GrTextureParams::kNone_FilterMode) in GrSingleTextureEffect()
14 , fTextureAccess(texture) { in GrSingleTextureEffect()
19 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, in GrSingleTextureEffect() argument
23 : fCoordTransform(coordSet, m, texture, filterMode) in GrSingleTextureEffect()
24 , fTextureAccess(texture, filterMode) { in GrSingleTextureEffect()
29 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, in GrSingleTextureEffect() argument
33 : fCoordTransform(coordSet, m, texture, params.filterMode()) in GrSingleTextureEffect()
34 , fTextureAccess(texture, params) { in GrSingleTextureEffect()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.texture_buffers.txt19 GLES3.1 texture buffer object tests.
26 - As vertex texture
27 - As fragment texture
32 - Including larger than max texture size
35 + Different texture buffer sizes
49 Rendering tests create a texture buffer object and render to the default
50 framebuffer using the texture buffer as different data sources. The texture
51 buffer object is used as vertex array, index array, vertex texture and fragment
52 texture. Rendering using the texture buffer object simultaneously in different
55 Modifying tests create a texture buffer object, modify it and render it to the
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/external/deqp/doc/testspecs/GLES3/
Dfunctional.texture.format.txt22 + dEQP-GLES3.functional.texture.format.*
25 + Unsized color texture formats:
30 + All sized color texture formats
31 + All sized depth and stencil texture formats
32 + sRGB texture formats
33 + Following compressed texture formats:
37 + Power-of-two and non-power-of-two texture sizes
41 - Single texture, unit 0
42 - Named texture object
50 + Other texture wrap and filtering modes
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/external/mesa3d/src/gallium/docs/source/cso/
Dsampler.rst7 this state controls an individual texture unit's texel-sampling settings.
25 * ``PIPE_TEX_WRAP_CLAMP_TO_EDGE``: Clamp coord to edge of texture, the border
27 * ``PIPE_TEX_WRAP_CLAMP_TO_BORDER``: Clamp coord to border of texture, the
30 scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP
31 texture wrap mode. Historically, this mode hasn't acted consistantly across
36 is odd, the coord becomes (1 - coord). Then, normal texture REPEAT is
52 The texture image filter modes are:
54 * ``PIPE_TEX_FILTER_NEAREST``: One texel is fetched from the texture image
55 at the texture coordinate.
57 texture dimensions; 1D/2D/3D) are fetched from the texture image and
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/external/deqp/doc/testspecs/GL3/
Dfunctional.texture_buffers.txt19 GL3 texture buffer object tests.
26 - As vertex texture
27 - As fragment texture
32 - Including larger than max texture size
46 Rendering tests create a texture buffer object and render to the default
47 framebuffer using the texture buffer as different data sources. The texture
48 buffer object is used as vertex array, index array, vertex texture and fragment
49 texture. Rendering using the texture buffer object simultaneously in different
52 Modifying tests create a texture buffer object, modify it and render it to the
53 default framebuffer using it as fragment texture.
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/external/mesa3d/src/gallium/auxiliary/util/
Du_sampler.c39 const struct pipe_resource *texture, in default_template() argument
50 view->u.tex.last_level = texture->last_level; in default_template()
52 view->u.tex.last_layer = texture->target == PIPE_TEXTURE_3D ? in default_template()
53 texture->depth0 - 1 : texture->array_size - 1; in default_template()
89 const struct pipe_resource *texture, in u_sampler_view_default_template() argument
94 texture, in u_sampler_view_default_template()
101 const struct pipe_resource *texture, in u_sampler_view_default_dx9_template() argument
106 texture, in u_sampler_view_default_dx9_template()
/external/skia/src/effects/
DSkMagnifierImageFilter.cpp28 static GrFragmentProcessor* Create(GrTexture* texture, in Create() argument
36 … return new GrMagnifierEffect(texture, bounds, xOffset, yOffset, xInvZoom, yInvZoom, xInvInset, in Create()
58 GrMagnifierEffect(GrTexture* texture, in GrMagnifierEffect() argument
66 : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)) in GrMagnifierEffect()
191 GrTexture* texture = d->fTextures[0]; in TestCreate() local
202 texture, in TestCreate()
204 (float) width / texture->width(), in TestCreate()
205 (float) height / texture->height(), in TestCreate()
206 texture->width() / (float) x, in TestCreate()
207 texture->height() / (float) y, in TestCreate()
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/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp279 deUint32 texture = 0x1234; in read_pixels_fbo_format_mismatch() local
281 ctx.glGenTextures (1, &texture); in read_pixels_fbo_format_mismatch()
282 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_pixels_fbo_format_mismatch()
286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
306 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
314 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
357 ctx.glDeleteTextures (1, &texture); in read_pixels_fbo_format_mismatch()
522 deUint32 texture = 0x1234; in clear_bufferiv() local
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/external/deqp/modules/gles2/functional/
Des2fNegativeTextureApiTests.cpp133 GLuint texture; in init()
134 glGenTextures(1, &texture); in init()
135 glBindTexture(GL_TEXTURE_2D, texture); in init()
136 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
138 glDeleteTextures(1, &texture); in init()
957 GLuint texture; in init()
958 glGenTextures(1, &texture); in init()
959 glBindTexture(GL_TEXTURE_2D, texture); in init()
967 glDeleteTextures(1, &texture); in init()
971 GLuint texture; in init()
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/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tex_sample.c493 const struct pipe_resource *texture = samp->view->texture; in compute_lambda_1d() local
496 float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); in compute_lambda_1d()
508 const struct pipe_resource *texture = samp->view->texture; in compute_lambda_2d() local
513 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); in compute_lambda_2d()
514 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); in compute_lambda_2d()
527 const struct pipe_resource *texture = samp->view->texture; in compute_lambda_3d() local
534 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); in compute_lambda_3d()
535 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); in compute_lambda_3d()
536 float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level); in compute_lambda_3d()
597 const struct pipe_resource *texture = samp->view->texture; in get_texel_2d() local
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