/external/deqp/android/cts/master/src/ |
D | gles3-hw-issues.txt | 66 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10 67 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10_srgb 68 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5 69 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5_srgb 70 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x6 71 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x6_srgb 72 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x8 73 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x8_srgb 74 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x10 75 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x10_srgb [all …]
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D | gles2-test-issues.txt | 2 dEQP-GLES2.functional.texture.size.cube.256x256_rgba4444 3 dEQP-GLES2.functional.texture.size.cube.512x512_rgba4444 7 dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb16f 10 dEQP-GLES2.functional.texture.units.2_units.only_cube.9 13 dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_pot_etc1 14 dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_pot_rgba4444 15 dEQP-GLES2.functional.texture.wrap.clamp_mirror_nearest_pot_etc1 16 dEQP-GLES2.functional.texture.wrap.clamp_repeat_nearest_pot_etc1 17 dEQP-GLES2.functional.texture.wrap.mirror_clamp_nearest_pot_etc1 18 dEQP-GLES2.functional.texture.wrap.mirror_mirror_nearest_pot_etc1 [all …]
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D | gles3-driver-issues.txt | 78 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte 79 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float 80 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte 81 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_float 204 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump 205 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp 206 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp 207 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump 208 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp 209 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp [all …]
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D | gles31-hw-issues.txt | 35 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_cl… 36 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_re… 37 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp… 38 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat 41 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1 42 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2 43 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear 44 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_… 45 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag… 46 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag… [all …]
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/external/autotest/client/site_tests/graphics_dEQP/expectations/skylake/ |
D | dEQP-GLES2.functional.hasty.Flaky.bz2 |
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/external/autotest/client/site_tests/graphics_dEQP/expectations/rogue/ |
D | dEQP-GLES2.functional.Fail.bz2 | ... GLES2.functional.fbo.completeness.renderable.texture.color0.r11f_g11f_b10f
26dEQP-GLES2.functional ... |
D | dEQP-GLES2.functional.NotSupported.bz2 |
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/external/deqp/modules/internal/ |
D | ditImageIOTests.cpp | 54 tcu::TextureLevel texture; in iterate() local 55 tcu::ImageIO::loadImage(texture, m_testCtx.getArchive(), m_filename.c_str()); in iterate() 57 …age << "Loaded " << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() … in iterate() 60 …TCU_CHECK(texture.getAccess().getRowPitch() == texture.getWidth()*texture.getFormat().getPixelSize… in iterate() 61 …TCU_CHECK(texture.getAccess().getSlicePitch() == texture.getAccess().getRowPitch()*texture.getAcce… in iterate() 63 const int imageSize = texture.getAccess().getSlicePitch()*texture.getDepth(); in iterate() 64 const deUint32 hash = deMemoryHash(texture.getAccess().getDataPtr(), imageSize); in iterate() 69 m_testCtx.getLog() << TestLog::Image("Image", "Loaded image", texture.getAccess()); in iterate()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | TextureLibrary.java | 73 Texture texture = getTextureByResource(resourceID); in allocateTexture() local 74 if (texture == null) { in allocateTexture() 75 texture = addTexture(resourceID, -1, 0, 0); in allocateTexture() 78 return texture; in allocateTexture() 83 Texture texture = allocateTexture(resourceID); in loadTexture() local 84 texture = loadBitmap(context, gl, texture); in loadTexture() 85 return texture; in loadTexture() 127 protected Texture loadBitmap(Context context, GL10 gl, Texture texture) { in loadBitmap() argument 130 assert texture != null; in loadBitmap() 131 if (texture.loaded == false && texture.resource != -1) { in loadBitmap() [all …]
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/external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/ |
D | dEQP-GLES3.functional.Flaky.bz2 | ... GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_highp
4dEQP-GLES3.functional |
/external/skia/src/gpu/ |
D | GrTextureAccess.cpp | 14 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { in GrTextureAccess() argument 15 this->reset(texture, params); in GrTextureAccess() 18 GrTextureAccess::GrTextureAccess(GrTexture* texture, in GrTextureAccess() argument 21 this->reset(texture, filterMode, tileXAndY); in GrTextureAccess() 25 void GrTextureAccess::reset(GrTexture* texture, in reset() argument 27 SkASSERT(texture); in reset() 28 fTexture.set(SkRef(texture), kRead_GrIOType); in reset() 32 void GrTextureAccess::reset(GrTexture* texture, in reset() argument 35 SkASSERT(texture); in reset() 36 fTexture.set(SkRef(texture), kRead_GrIOType); in reset()
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D | SkGrPixelRef.cpp | 53 static SkGrPixelRef* copy_to_new_texture_pixelref(GrTexture* texture, SkColorType dstCT, in copy_to_new_texture_pixelref() argument 55 if (nullptr == texture || kUnknown_SkColorType == dstCT) { in copy_to_new_texture_pixelref() 58 GrContext* context = texture->getContext(); in copy_to_new_texture_pixelref() 67 desc.fWidth = texture->width(); in copy_to_new_texture_pixelref() 68 desc.fHeight = texture->height(); in copy_to_new_texture_pixelref() 69 srcRect = SkIRect::MakeWH(texture->width(), texture->height()); in copy_to_new_texture_pixelref() 71 SkASSERT(SkIRect::MakeWH(texture->width(), texture->height()).contains(*subset)); in copy_to_new_texture_pixelref() 79 desc.fTextureStorageAllocator = texture->desc().fTextureStorageAllocator; in copy_to_new_texture_pixelref() 89 context->copySurface(dst, texture, srcRect, SkIPoint::Make(0,0)); in copy_to_new_texture_pixelref() 128 GrTexture* texture = this->getTexture(); in onNotifyPixelsChanged() local [all …]
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D | GrTextureParamsAdjuster.cpp | 138 GrTexture* texture = this->originalTexture(); in refCopy() local 139 GrContext* context = texture->getContext(); in refCopy() 149 GrTexture* copy = copy_on_gpu(texture, contentArea, copyParams); in refCopy() 161 GrTexture* texture = this->originalTexture(); in refTextureSafeForParams() local 162 GrContext* context = texture->getContext(); in refTextureSafeForParams() 172 } else if (!context->getGpu()->makeCopyForTextureParams(texture, params, ©Params)) { in refTextureSafeForParams() 180 return SkRef(texture); in refTextureSafeForParams() 344 GrTexture* texture, in create_fp_for_domain_and_filter() argument 352 return GrTextureDomainEffect::Create(texture, textureMatrix, domain, in create_fp_for_domain_and_filter() 357 return GrSimpleTextureEffect::Create(texture, textureMatrix, params); in create_fp_for_domain_and_filter() [all …]
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/external/skia/include/gpu/ |
D | GrCoordTransform.h | 53 const GrTexture* texture, in GrCoordTransform() argument 55 SkASSERT(texture); in GrCoordTransform() 57 this->reset(sourceCoords, texture, filter); in GrCoordTransform() 65 const GrTexture* texture, GrTextureParams::FilterMode filter) { in GrCoordTransform() argument 67 SkASSERT(texture); in GrCoordTransform() 68 this->reset(sourceCoords, m, texture, filter); in GrCoordTransform() 80 void reset(GrCoordSet sourceCoords, const GrTexture* texture, in reset() argument 83 SkASSERT(texture); in reset() 84 this->reset(sourceCoords, MakeDivByTextureWHMatrix(texture), texture, filter); in reset() 125 static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) { in MakeDivByTextureWHMatrix() argument [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 154 GLuint texture[2]; in init() 155 glGenTextures(2, texture); in init() 165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init() 167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init() 169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init() 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init() 174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init() 176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init() 178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init() 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init() [all …]
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/external/skia/src/gpu/effects/ |
D | GrSingleTextureEffect.cpp | 10 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, in GrSingleTextureEffect() argument 13 : fCoordTransform(coordSet, m, texture, GrTextureParams::kNone_FilterMode) in GrSingleTextureEffect() 14 , fTextureAccess(texture) { in GrSingleTextureEffect() 19 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, in GrSingleTextureEffect() argument 23 : fCoordTransform(coordSet, m, texture, filterMode) in GrSingleTextureEffect() 24 , fTextureAccess(texture, filterMode) { in GrSingleTextureEffect() 29 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, in GrSingleTextureEffect() argument 33 : fCoordTransform(coordSet, m, texture, params.filterMode()) in GrSingleTextureEffect() 34 , fTextureAccess(texture, params) { in GrSingleTextureEffect()
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.texture_buffers.txt | 19 GLES3.1 texture buffer object tests. 26 - As vertex texture 27 - As fragment texture 32 - Including larger than max texture size 35 + Different texture buffer sizes 49 Rendering tests create a texture buffer object and render to the default 50 framebuffer using the texture buffer as different data sources. The texture 51 buffer object is used as vertex array, index array, vertex texture and fragment 52 texture. Rendering using the texture buffer object simultaneously in different 55 Modifying tests create a texture buffer object, modify it and render it to the [all …]
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.texture.format.txt | 22 + dEQP-GLES3.functional.texture.format.* 25 + Unsized color texture formats: 30 + All sized color texture formats 31 + All sized depth and stencil texture formats 32 + sRGB texture formats 33 + Following compressed texture formats: 37 + Power-of-two and non-power-of-two texture sizes 41 - Single texture, unit 0 42 - Named texture object 50 + Other texture wrap and filtering modes [all …]
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | sampler.rst | 7 this state controls an individual texture unit's texel-sampling settings. 25 * ``PIPE_TEX_WRAP_CLAMP_TO_EDGE``: Clamp coord to edge of texture, the border 27 * ``PIPE_TEX_WRAP_CLAMP_TO_BORDER``: Clamp coord to border of texture, the 30 scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP 31 texture wrap mode. Historically, this mode hasn't acted consistantly across 36 is odd, the coord becomes (1 - coord). Then, normal texture REPEAT is 52 The texture image filter modes are: 54 * ``PIPE_TEX_FILTER_NEAREST``: One texel is fetched from the texture image 55 at the texture coordinate. 57 texture dimensions; 1D/2D/3D) are fetched from the texture image and [all …]
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/external/deqp/doc/testspecs/GL3/ |
D | functional.texture_buffers.txt | 19 GL3 texture buffer object tests. 26 - As vertex texture 27 - As fragment texture 32 - Including larger than max texture size 46 Rendering tests create a texture buffer object and render to the default 47 framebuffer using the texture buffer as different data sources. The texture 48 buffer object is used as vertex array, index array, vertex texture and fragment 49 texture. Rendering using the texture buffer object simultaneously in different 52 Modifying tests create a texture buffer object, modify it and render it to the 53 default framebuffer using it as fragment texture. [all …]
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_sampler.c | 39 const struct pipe_resource *texture, in default_template() argument 50 view->u.tex.last_level = texture->last_level; in default_template() 52 view->u.tex.last_layer = texture->target == PIPE_TEXTURE_3D ? in default_template() 53 texture->depth0 - 1 : texture->array_size - 1; in default_template() 89 const struct pipe_resource *texture, in u_sampler_view_default_template() argument 94 texture, in u_sampler_view_default_template() 101 const struct pipe_resource *texture, in u_sampler_view_default_dx9_template() argument 106 texture, in u_sampler_view_default_dx9_template()
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/external/skia/src/effects/ |
D | SkMagnifierImageFilter.cpp | 28 static GrFragmentProcessor* Create(GrTexture* texture, in Create() argument 36 … return new GrMagnifierEffect(texture, bounds, xOffset, yOffset, xInvZoom, yInvZoom, xInvInset, in Create() 58 GrMagnifierEffect(GrTexture* texture, in GrMagnifierEffect() argument 66 : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)) in GrMagnifierEffect() 191 GrTexture* texture = d->fTextures[0]; in TestCreate() local 202 texture, in TestCreate() 204 (float) width / texture->width(), in TestCreate() 205 (float) height / texture->height(), in TestCreate() 206 texture->width() / (float) x, in TestCreate() 207 texture->height() / (float) y, in TestCreate() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 279 deUint32 texture = 0x1234; in read_pixels_fbo_format_mismatch() local 281 ctx.glGenTextures (1, &texture); in read_pixels_fbo_format_mismatch() 282 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_pixels_fbo_format_mismatch() 286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 306 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 314 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 357 ctx.glDeleteTextures (1, &texture); in read_pixels_fbo_format_mismatch() 522 deUint32 texture = 0x1234; in clear_bufferiv() local [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeTextureApiTests.cpp | 133 GLuint texture; in init() 134 glGenTextures(1, &texture); in init() 135 glBindTexture(GL_TEXTURE_2D, texture); in init() 136 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init() 138 glDeleteTextures(1, &texture); in init() 957 GLuint texture; in init() 958 glGenTextures(1, &texture); in init() 959 glBindTexture(GL_TEXTURE_2D, texture); in init() 967 glDeleteTextures(1, &texture); in init() 971 GLuint texture; in init() [all …]
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_tex_sample.c | 493 const struct pipe_resource *texture = samp->view->texture; in compute_lambda_1d() local 496 float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); in compute_lambda_1d() 508 const struct pipe_resource *texture = samp->view->texture; in compute_lambda_2d() local 513 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); in compute_lambda_2d() 514 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); in compute_lambda_2d() 527 const struct pipe_resource *texture = samp->view->texture; in compute_lambda_3d() local 534 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); in compute_lambda_3d() 535 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); in compute_lambda_3d() 536 float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level); in compute_lambda_3d() 597 const struct pipe_resource *texture = samp->view->texture; in get_texel_2d() local [all …]
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