Searched refs:textureDomain (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/gpu/effects/ |
D | GrTextureDomain.cpp | 49 const GrTextureDomain& textureDomain, in sampleTexture() argument 54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); in sampleTexture() 55 SkDEBUGCODE(fMode = textureDomain.mode();) in sampleTexture() 57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { in sampleTexture() 60 if (textureDomain.fIndex >= 0) { in sampleTexture() 61 uniName.appendS32(textureDomain.fIndex); in sampleTexture() 69 switch (textureDomain.mode()) { in sampleTexture() 149 const GrTextureDomain& textureDomain, in setData() argument 151 SkASSERT(textureDomain.mode() == fMode); in setData() 152 if (kIgnore_Mode != textureDomain.mode()) { in setData() [all …]
|
D | GrTextureDomain.h | 120 const GrTextureDomain& textureDomain, 131 void setData(const GrGLSLProgramDataManager& pdman, const GrTextureDomain& textureDomain, 189 const GrTextureDomain& textureDomain() const { return fTextureDomain; } in textureDomain() function
|
/external/skia/src/gpu/ |
D | SkGpuDevice.cpp | 1125 SkRect textureDomain = SkRect::MakeEmpty(); in internalDrawBitmap() local 1148 textureDomain.setLTRB(left, top, right, bottom); in internalDrawBitmap() 1150 fp.reset(GrBicubicEffect::Create(texture, texMatrix, textureDomain)); in internalDrawBitmap() 1154 textureDomain, in internalDrawBitmap()
|