Searched refs:tileXAndY (Results 1 – 3 of 3) sorted by relevance
20 SkShader::TileMode tileXAndY) { in GrTextureAccess() argument21 this->reset(texture, filterMode, tileXAndY); in GrTextureAccess()34 SkShader::TileMode tileXAndY) { in reset() argument37 fParams.reset(tileXAndY, filterMode); in reset()
38 GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) { in GrTextureParams() argument39 this->reset(tileXAndY, filterMode); in GrTextureParams()61 void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { in reset() argument62 fTileModes[0] = fTileModes[1] = tileXAndY; in reset()
32 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);37 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);