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Searched refs:tileXAndY (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DGrTextureAccess.cpp20 SkShader::TileMode tileXAndY) { in GrTextureAccess() argument
21 this->reset(texture, filterMode, tileXAndY); in GrTextureAccess()
34 SkShader::TileMode tileXAndY) { in reset() argument
37 fParams.reset(tileXAndY, filterMode); in reset()
/external/skia/include/gpu/
DGrTextureParams.h38 GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) { in GrTextureParams() argument
39 this->reset(tileXAndY, filterMode); in GrTextureParams()
61 void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { in reset() argument
62 fTileModes[0] = fTileModes[1] = tileXAndY; in reset()
DGrTextureAccess.h32 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
37 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);