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Searched refs:to_assign (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/glsl/
Dlinker.cpp1323 } to_assign[16]; in assign_attribute_or_color_locations() local
1427 to_assign[num_attr].slots = slots; in assign_attribute_or_color_locations()
1428 to_assign[num_attr].var = var; in assign_attribute_or_color_locations()
1439 qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare); in assign_attribute_or_color_locations()
1456 const unsigned use_mask = (1 << to_assign[i].slots) - 1; in assign_attribute_or_color_locations()
1458 int location = find_available_slots(used_locations, to_assign[i].slots); in assign_attribute_or_color_locations()
1467 string, to_assign[i].var->name); in assign_attribute_or_color_locations()
1471 to_assign[i].var->location = generic_base + location; in assign_attribute_or_color_locations()
/external/v8/src/
Dobjects.cc4338 Handle<Object> to_assign = value; in SetDataProperty() local
4343 it->isolate(), to_assign, Object::ToNumber(value), Nothing<bool>()); in SetDataProperty()
4362 it->PrepareForDataProperty(to_assign); in SetDataProperty()
4365 it->WriteDataValue(to_assign); in SetDataProperty()