Searched refs:turbulence (Results 1 – 2 of 2) sorted by relevance
848 const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>(); in GenKey() local850 uint32_t key = turbulence.numOctaves(); in GenKey()854 switch (turbulence.type()) { in GenKey()866 if (turbulence.stitchTiles()) { in GenKey()877 const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>(); in onSetData() local879 const SkVector& baseFrequency = turbulence.baseFrequency(); in onSetData()882 if (turbulence.stitchTiles()) { in onSetData()883 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData(); in onSetData()
986 const GrPerlinNoise2Effect& turbulence = processor.cast<GrPerlinNoise2Effect>(); in GenKey() local988 uint32_t key = turbulence.numOctaves(); in GenKey()992 switch (turbulence.type()) { in GenKey()1004 if (turbulence.stitchTiles()) { in GenKey()1015 const GrPerlinNoise2Effect& turbulence = processor.cast<GrPerlinNoise2Effect>(); in onSetData() local1017 const SkVector& baseFrequency = turbulence.baseFrequency(); in onSetData()1020 if (turbulence.stitchTiles()) { in onSetData()1021 const SkPerlinNoiseShader2::StitchData& stitchData = turbulence.stitchData(); in onSetData()