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Searched refs:uniformHandler (Results 1 – 25 of 46) sorted by relevance

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/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp64 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); in appendTextureLookup() local
65 GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType(); in appendTextureLookup()
71 uniformHandler->getUniformCStr(sampler.fSamplerUniform), in appendTextureLookup()
72 uniformHandler->getUniformCStr(sampler.fSamplerUniform), in appendTextureLookup()
78 uniformHandler->getUniformCStr(sampler.fSamplerUniform), in appendTextureLookup()
79 uniformHandler->getUniformCStr(sampler.fSamplerUniform), in appendTextureLookup()
86 uniformHandler->getUniformCStr(sampler.fSamplerUniform), in appendTextureLookup()
DGrGLSLProgramBuilder.cpp90 this->uniformHandler(), in emitAndInstallPrimProc()
139 this->uniformHandler(), in emitAndInstallFragProc()
185 this->uniformHandler(), in emitAndInstallXferProc()
259 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
267 this->uniformHandler()->addUniform(kVertex_GrShaderFlag, in addRTAdjustmentUniform()
276 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTHeightUniform() local
278 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform()
DGrGLSLXferProcessor.cpp22 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
39 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
44 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
65 uniformHandler, in emitCode()
DGrGLSLPrimitiveProcessor.h40 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
51 , fUniformHandler(uniformHandler) in EmitArgs()
96 GrGLSLUniformHandler* uniformHandler,
DGrGLSLGeometryProcessor.h47 GrGLSLUniformHandler* uniformHandler, in emitTransforms() argument
52 this->emitTransforms(vb, varyingHandler, uniformHandler, in emitTransforms()
82 GrGLSLUniformHandler* uniformHandler,
DGrGLSLGeometryProcessor.cpp29 GrGLSLUniformHandler* uniformHandler, in emitTransforms() argument
56 uniformHandler->addUniform(kVertex_GrShaderFlag, in emitTransforms()
135 GrGLSLUniformHandler* uniformHandler, in setupPosition() argument
145 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in setupPosition()
DGrGLSLPrimitiveProcessor.cpp38 GrGLSLUniformHandler* uniformHandler, in setupUniformColor() argument
43 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in setupUniformColor()
DGrGLSLXferProcessor.h28 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
38 , fUniformHandler(uniformHandler) in EmitArgs()
DGrGLSLFragmentProcessor.h56 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
64 , fUniformHandler(uniformHandler) in EmitArgs()
/external/skia/src/gpu/effects/
DGrMatrixConvolutionEffect.cpp42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
46 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
50 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
53 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
55 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
58 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode()
59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode()
60 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitCode()
61 const char* gain = uniformHandler->getUniformCStr(fGainUni); in emitCode()
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DGrConvolutionEffect.cpp37 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
38 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
42 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
49 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
58 const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); in emitCode()
59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode()
74 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); in emitCode()
DGrBezierEffect.cpp81 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
93 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
98 uniformHandler, in onEmitCode()
107 uniformHandler, in onEmitCode()
218 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
355 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
367 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
372 uniformHandler, in onEmitCode()
381 uniformHandler, in onEmitCode()
435 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
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DGrDistanceFieldGeoProc.cpp43 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
52 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
64 uniformHandler, in onEmitCode()
73 uniformHandler, in onEmitCode()
285 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
301 uniformHandler, in onEmitCode()
310 uniformHandler, in onEmitCode()
317 fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
491 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
505 uniformHandler, in onEmitCode()
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DGrBicubicEffect.cpp50 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
51 fCoefficientsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
54 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
58 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode()
59 const char* coeff = uniformHandler->getUniformCStr(fCoefficientsUni); in emitCode()
DGrBitmapTextGeoProc.cpp27 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
48 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
59 uniformHandler, in onEmitCode()
/external/skia/src/effects/gradients/
DSkTwoPointConicalGradient_gpu.cpp228 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
229 this->emitUniforms(uniformHandler, ge); in emitCode()
230 fParamUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
240 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); in emitCode()
241 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); in emitCode()
242 uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(2, &p2); in emitCode()
277 uniformHandler, in emitCode()
511 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
512 this->emitUniforms(uniformHandler, ge); in emitCode()
513 fParamUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
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DSkGradientShader.cpp917 void GrGLGradientEffect::emitUniforms(GrGLSLUniformHandler* uniformHandler, in emitUniforms() argument
921 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
924 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
929 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
932 fColorMidUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
935 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
940 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
1025 GrGLSLUniformHandler* uniformHandler, in emitColor() argument
1034 uniformHandler->getUniformVariable(fColorStartUni).c_str(), in emitColor()
1035 uniformHandler->getUniformVariable(fColorEndUni).c_str(), in emitColor()
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/external/skia/src/effects/
DSkMagnifierImageFilter.cpp118 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
119 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
122 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
125 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
128 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
136 uniformHandler->getUniformCStr(fOffsetVar), in emitCode()
138 uniformHandler->getUniformCStr(fInvZoomVar)); in emitCode()
139 const char* bounds = uniformHandler->getUniformCStr(fBoundsVar); in emitCode()
143 uniformHandler->getUniformCStr(fInvInsetVar)); in emitCode()
DSkLightingImageFilter.cpp1732 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
1733 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1736 fSurfaceScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1739 fLight->emitLightColorUniform(uniformHandler); in emitCode()
1742 this->emitLightFunc(uniformHandler, fragBuilder, &lightFunc); in emitCode()
1792 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode()
1793 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); in emitCode()
1817 fLight->emitSurfaceToLight(uniformHandler, fragBuilder, arg.c_str()); in emitCode()
1821 fLight->emitLightColor(uniformHandler, fragBuilder, "surfaceToLight"); in emitCode()
1856 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, in emitLightFunc() argument
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DSkColorCubeFilter.cpp240 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
241 fColorCubeSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
244 const char* colorCubeSizeUni = uniformHandler->getUniformCStr(fColorCubeSizeUni); in emitCode()
245 fColorCubeInvSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
248 const char* colorCubeInvSizeUni = uniformHandler->getUniformCStr(fColorCubeInvSizeUni); in emitCode()
DSkAlphaThresholdFilter.cpp167 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
168 fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
171 fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
189 uniformHandler->getUniformCStr(fInnerThresholdVar)); in emitCode()
191 uniformHandler->getUniformCStr(fOuterThresholdVar)); in emitCode()
/external/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp70 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
80 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
87 uniformHandler, in onEmitCode()
97 uniformHandler, in onEmitCode()
114 uniformHandler, in onEmitCode()
132 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
/external/skia/src/gpu/vk/
DGrVkProgramBuilder.h61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.h59 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
60 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skia/src/core/
DSkColorMatrixFilterRowMajor255.cpp259 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
260 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
263 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
278 uniformHandler->getUniformCStr(fMatrixHandle), in emitCode()
280 uniformHandler->getUniformCStr(fVectorHandle)); in emitCode()

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