/external/deqp/framework/common/ |
D | tcuTexLookupVerifier.hpp | 46 …IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed… member 52 , uvwBits (16) in LookupPrecision() 62 …IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed… member 68 , uvwBits (16) in IntLookupPrecision()
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D | tcuTexLookupVerifier.cpp | 529 …rdBounds(sampler.normalizedCoords, level.getWidth(), coordX, prec.coordBits.x(), prec.uvwBits.x()); in isNearestSampleResultValid() 554 …ounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestSampleResultValid() 555 …unds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestSampleResultValid() 588 …ounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestSampleResultValid() 589 …unds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestSampleResultValid() 590 …ounds(sampler.normalizedCoords, level.getDepth(), coord.z(), prec.coordBits.z(), prec.uvwBits.z()); in isNearestSampleResultValid() 629 …rdBounds(sampler.normalizedCoords, level.getWidth(), coordX, prec.coordBits.x(), prec.uvwBits.x()); in isLinearSampleResultValid() 672 …ounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isLinearSampleResultValid() 673 …unds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isLinearSampleResultValid() 731 …ounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isLinearSampleResultValid() [all …]
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D | tcuTexCompareVerifier.hpp | 40 …IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed… member 47 , uvwBits (16) in TexComparePrecision()
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D | tcuTexCompareVerifier.cpp | 549 …ounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestCompareResultValid() 550 …unds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestCompareResultValid() 584 …ounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isLinearCompareResultValid() 585 …unds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isLinearCompareResultValid() 659 …rmalizedCoordBounds(sampler.normalizedCoords, w0, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestMipmapLinearCompareResultValid() 660 …rmalizedCoordBounds(sampler.normalizedCoords, w1, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestMipmapLinearCompareResultValid() 661 …rmalizedCoordBounds(sampler.normalizedCoords, h0, coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestMipmapLinearCompareResultValid() 662 …rmalizedCoordBounds(sampler.normalizedCoords, h1, coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestMipmapLinearCompareResultValid() 716 …rmalizedCoordBounds(sampler.normalizedCoords, w0, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isLinearMipmapLinearCompareResultValid() 717 …rmalizedCoordBounds(sampler.normalizedCoords, w1, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isLinearMipmapLinearCompareResultValid() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureShadowTests.cpp | 369 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 382 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 659 texComparePrecision.uvwBits = tcu::IVec3(6,6,0); in iterate() 672 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 935 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 948 texComparePrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
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D | es3fTextureFilteringTests.cpp | 308 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 318 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 621 lookupPrecision.uvwBits = tcu::IVec3(6,6,0); in iterate() 631 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 887 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 897 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 1129 lookupPrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 1139 lookupPrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
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D | es3fTextureMipmapTests.cpp | 400 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 722 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate() 1347 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolore… in iterate() 1561 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 1879 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate() 2193 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolore… in iterate()
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D | es3fTextureWrapTests.cpp | 343 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureGatherTests.cpp | 1485 const IVec3 uvwBits = m_textureType == TEXTURETYPE_2D ? IVec3(7,7,0) in verify() local 1498 comparePrec.uvwBits = uvwBits; in verify() 1513 lookupPrec.uvwBits = uvwBits; in verify() 1522 lookupPrec.uvwBits = uvwBits; in verify()
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D | es31fTextureFilteringTests.cpp | 385 lookupPrecision.uvwBits = tcu::IVec3(6); in iterate() 395 lookupPrecision.uvwBits = tcu::IVec3(4); in iterate()
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D | es31fTextureBorderClampTests.cpp | 937 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); in verifyImage() 968 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); in verifyImage() 974 lowQualityTexComparePrecision.uvwBits = tcu::IVec3(4,4,0); in verifyImage() 2223 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); in verifyImage()
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D | es31fStencilTexturingTests.cpp | 725 lookupPrec.uvwBits = tcu::IVec3(5, 5, 0); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureFilteringTests.cpp | 308 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); in iterate() 594 lookupPrecision.uvwBits = tcu::IVec3(3,3,0); in iterate()
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D | es2fTextureMipmapTests.cpp | 356 …lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 683 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate()
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.cpp | 3176 lookupPrec.uvwBits = precision.filterBits; in compareGenMipmapBilinear() 3212 lookupPrec.uvwBits = precision.filterBits; in compareGenMipmapBox()
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