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Searched refs:vTex (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrTextureToYUVPlanes.cpp59 SkAutoTUnref<GrTexture> vTex; in GrTextureToYUVPlanes() local
111 vTex.reset(context->textureProvider()->createApproxTexture(uvDesc)); in GrTextureToYUVPlanes()
112 if (!uTex || !vTex) { in GrTextureToYUVPlanes()
149 SkASSERT(uTex && vTex); in GrTextureToYUVPlanes()
158 dc.reset(context->drawContext(vTex->asRenderTarget())); in GrTextureToYUVPlanes()
234 SkASSERT(uTex && vTex); in GrTextureToYUVPlanes()
239 if (!vTex->readPixels(0, 0, sizes[2].fWidth, sizes[2].fHeight, in GrTextureToYUVPlanes()
/external/skia/src/image/
DSkImage_Gpu.cpp244 SkAutoTUnref<GrTexture> vTex(ctx->textureProvider()->wrapBackendTexture( in NewFromYUVTexturesCopy() local
246 if (!yTex || !uTex || !vTex) { in NewFromYUVTexturesCopy()
266 paint.addColorFragmentProcessor(GrYUVEffect::CreateYUVToRGB(yTex, uTex, vTex, yuvSizes, in NewFromYUVTexturesCopy()