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Searched refs:vaCount (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkPipeline.cpp53 int vaCount = primProc.numAttribs(); in setup_vertex_input_state() local
54 SkASSERT(vaCount < maxAttributeDescCount); in setup_vertex_input_state()
55 if (vaCount > 0) { in setup_vertex_input_state()
57 for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { in setup_vertex_input_state()
76 vertexInputInfo->vertexAttributeDescriptionCount = vaCount; in setup_vertex_input_state()
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp70 int vaCount = gp.numAttribs(); in emitAttributes() local
71 for (int i = 0; i < vaCount; i++) { in emitAttributes()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp149 int vaCount = primProc.numAttribs(); in finalize() local
150 for (int i = 0; i < vaCount; i++) { in finalize()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp1858 int vaCount = primProc.numAttribs(); in setupGeometry() local
1859 if (vaCount > 0) { in setupGeometry()
1870 for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { in setupGeometry()