Searched refs:vbo_user (Results 1 – 8 of 8) sorted by relevance
98 nv30->vbo_fifo = nv30->vbo_user = 0; in nv30_prevalidate_vbufs()113 nv30->vbo_user |= 1 << i; in nv30_prevalidate_vbufs()140 if (!(nv30->vbo_user & (1 << b))) in nv30_update_user_vbufs()167 uint32_t vbo_user = nv30->vbo_user; in nv30_release_user_vbufs() local169 while (vbo_user) { in nv30_release_user_vbufs()170 int i = ffs(vbo_user) - 1; in nv30_release_user_vbufs()171 vbo_user &= ~(1 << i); in nv30_release_user_vbufs()194 nv30->vbo_user = 0; in nv30_vbo_validate()226 user = (nv30->vbo_user & (1 << ve->vertex_buffer_index)); in nv30_vbo_validate()560 if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS))) in nv30_draw_vbo()
112 uint32_t vbo_user; member
208 if (!(nv50->vbo_user & (1 << b)) || !vb->stride) in nv50_upload_user_buffers()236 if (!(nv50->vbo_user & (1 << b))) in nv50_update_user_vbufs()268 if (nv50->vbo_user) { in nv50_release_user_vbufs()291 if (nv50->vbo_user & ~nv50->vbo_constant) in nv50_vertex_arrays_validate()327 if (likely(vb->stride) || !(nv50->vbo_user & (1 << b))) in nv50_vertex_arrays_validate()345 if (nv50->vbo_user & ~nv50->vbo_constant) in nv50_vertex_arrays_validate()361 if (nv50->vbo_user & (1 << b)) { in nv50_vertex_arrays_validate()733 if (nv50->vbo_user && !(nv50->dirty & (NV50_NEW_ARRAYS | NV50_NEW_VERTEX))) { in nv50_draw_vbo()
126 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ member
892 nv50->vbo_user = nv50->vbo_constant = 0; in nv50_set_vertex_buffers()899 nv50->vbo_user |= 1 << i; in nv50_set_vertex_buffers()
219 if (nvc0->vbo_user) { in nvc0_release_user_vbufs()240 if (!(nvc0->vbo_user & (1 << b))) in nvc0_update_user_vbufs()272 uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos; in nvc0_update_user_vbufs_shared()365 if (nvc0->vbo_user) in nvc0_validate_vertex_buffers()374 const uint32_t mask = nvc0->vbo_user; in nvc0_validate_vertex_buffers_shared()404 if (nvc0->vbo_user) in nvc0_validate_vertex_buffers_shared()425 vbo_mode = (nvc0->vbo_user && nvc0->vbo_push_hint) ? 1 : 0; in nvc0_vertex_arrays_validate()803 if (nvc0->vbo_user && !(nvc0->dirty & (NVC0_NEW_ARRAYS | NVC0_NEW_VERTEX))) { in nvc0_draw_vbo()
131 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ member
788 nvc0->vbo_user = 0; in nvc0_set_vertex_buffers()794 nvc0->vbo_user |= 1 << i; in nvc0_set_vertex_buffers()812 nvc0->vbo_user |= 1 << i; in nvc0_set_vertex_buffers()