Searched refs:vsProg (Results 1 – 2 of 2) sorted by relevance
106 const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; in update_program() local184 if (vsProg && vsProg->LinkStatus in update_program()185 && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) { in update_program()188 gl_vertex_program(vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program)); in update_program()
135 const struct gl_shader_program *vsProg = in check_valid_to_render() local137 GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus); in check_valid_to_render()