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Searched refs:vsProg (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Dstate.c106 const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; in update_program() local
184 if (vsProg && vsProg->LinkStatus in update_program()
185 && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) { in update_program()
188 gl_vertex_program(vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program)); in update_program()
Dapi_validate.c135 const struct gl_shader_program *vsProg = in check_valid_to_render() local
137 GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus); in check_valid_to_render()