Searched refs:wSum (Results 1 – 1 of 1) sorted by relevance
235 float uEst = 0.f, vEst = 0.f, wSum = 0.f; in operator ()() local302 wSum += w; in operator ()()308 if (wSum > 0.f) in operator ()()310 flowX(y,x) = uEst / wSum; in operator ()()311 flowY(y,x) = vEst / wSum; in operator ()()427 float wSum = 0; in operator ()() local440 wSum += 1; in operator ()()444 float wSumInv = 1.f / wSum; in operator ()()