Searched refs:willUseGeoShader (Results 1 – 5 of 5) sorted by relevance
33 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in writePassThroughAttribute()44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in internalAddVarying() local57 if (willUseGeoShader) { in internalAddVarying()64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in internalAddVarying()101 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
26 bool willUseGeoShader() const override { return fWillUseGeoShader; } in willUseGeoShader() function
32 bool willUseGeoShader() const override { return false; } in willUseGeoShader() function
152 virtual bool willUseGeoShader() const = 0;
23 !glPB->fArgs.fPrimitiveProcessor->willUseGeoShader() && in addPathProcessingVarying()