Searched refs:xRatio (Results 1 – 1 of 1) sorted by relevance
249 float xRatio = (0.5f + (float)(x - xFirst)) / width; in render() local251 xRatio = 1.0f - xRatio; in render()253 tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio); in render()254 tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio, yRatio); in render()255 float depth = triQuadInterpolate(quad.depth, xRatio, yRatio); in render()