Searched refs:zClear (Results 1 – 1 of 1) sorted by relevance
692 GLfloat zClear = (GLfloat) ctx->Depth.Clear; in _swrast_clear_depth_stencil_buffer() local695 _mesa_pack_float_z_row(rb->Format, 1, &zClear, &clear); in _swrast_clear_depth_stencil_buffer()725 const GLfloat zClear = (GLfloat) ctx->Depth.Clear; in _swrast_clear_depth_stencil_buffer() local732 zRow[j * 2 + 0] = zClear; in _swrast_clear_depth_stencil_buffer()