Searched refs:zsbufd (Results 1 – 2 of 2) sorted by relevance
158 D3D11_TEXTURE2D_DESC zsbufd; in draw() local159 memset(&zsbufd, 0, sizeof(zsbufd)); in draw()160 zsbufd.Width = width; in draw()161 zsbufd.Height = height; in draw()162 zsbufd.Format = DXGI_FORMAT_D32_FLOAT; in draw()163 zsbufd.ArraySize = 1; in draw()164 zsbufd.MipLevels = 1; in draw()165 zsbufd.SampleDesc.Count = 1; in draw()166 zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL; in draw()167 ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf)); in draw()
316 D3D11_TEXTURE2D_DESC zsbufd; in init_for_dimensions() local317 memset(&zsbufd, 0, sizeof(zsbufd)); in init_for_dimensions()318 zsbufd.Width = width; in init_for_dimensions()319 zsbufd.Height = height; in init_for_dimensions()320 zsbufd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; in init_for_dimensions()321 zsbufd.ArraySize = 1; in init_for_dimensions()322 zsbufd.MipLevels = 1; in init_for_dimensions()323 zsbufd.SampleDesc.Count = 1; in init_for_dimensions()324 zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL; in init_for_dimensions()325 ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf)); in init_for_dimensions()