Searched refs:AMOTION_EVENT_ACTION_DOWN (Results 1 – 12 of 12) sorted by relevance
/frameworks/native/services/inputflinger/tests/ |
D | InputDispatcher_test.cpp | 205 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F() 214 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F() 225 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F() 235 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F() 247 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F()
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D | InputReader_test.cpp | 2067 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F() 2139 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F() 2165 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F() 2274 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 2301 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 2905 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 3003 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 3069 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 3305 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 3466 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() [all …]
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/frameworks/native/include/android/ |
D | input.h | 277 AMOTION_EVENT_ACTION_DOWN = 0, enumerator
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/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 124 case AMOTION_EVENT_ACTION_DOWN: in isValidMotionAction() 442 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN in enqueueInboundEventLocked() 1171 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN in findTouchedWindowTargetsLocked() 1176 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked() 1225 if (maskedAction == AMOTION_EVENT_ACTION_DOWN in findTouchedWindowTargetsLocked() 1397 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked() 1434 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked() 1506 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked() 1918 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; in enqueueDispatchEntryLocked() 2331 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in splitMotionEvent() [all …]
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D | InputReader.cpp | 2680 motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in sync() 6121 AMOTION_EVENT_ACTION_DOWN, 0, 0, metaState, mCurrentRawState.buttonState, 0, in dispatchPointerSimple() 6231 action = AMOTION_EVENT_ACTION_DOWN; in dispatchMotion()
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/frameworks/native/libs/input/ |
D | Input.cpp | 519 case AMOTION_EVENT_ACTION_DOWN: in isTouchEvent()
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D | VelocityTracker.cpp | 270 case AMOTION_EVENT_ACTION_DOWN: in addMovement()
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D | InputTransport.cpp | 596 case AMOTION_EVENT_ACTION_DOWN: { in updateTouchState()
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/frameworks/base/docs/html/ndk/reference/ |
D | input_8h.jd | 100 …82baf7f470b522273a3e37c24c600a225e61c48ba334abc1b5811db02edcf1">AMOTION_EVENT_ACTION_DOWN</a> = 0,
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D | globals_eval.jd | 1264 <li>AMOTION_EVENT_ACTION_DOWN
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D | globals.jd | 1567 <li>AMOTION_EVENT_ACTION_DOWN
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D | group___input.jd | 100 …82baf7f470b522273a3e37c24c600a225e61c48ba334abc1b5811db02edcf1">AMOTION_EVENT_ACTION_DOWN</a> = 0, 2236 …f7f470b522273a3e37c24c600a225e61c48ba334abc1b5811db02edcf1"></a>AMOTION_EVENT_ACTION_DOWN</em>… 2243 <p>A change has happened during a press gesture (between AMOTION_EVENT_ACTION_DOWN and AMOTION_EVEN…
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