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Searched refs:EGL_SYNC_NATIVE_FENCE_FD_ANDROID (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/opengl/specs/
DEGL_ANDROID_native_fence_sync.txt72 EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
90 object is created. In this case the EGL_SYNC_NATIVE_FENCE_FD_ANDROID
103 EGL_SYNC_NATIVE_FENCE_FD_ANDROID EGL_NO_NATIVE_FENCE_FD_ANDROID
105 If the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute is not
116 object is created with the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute set
144 EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute. When this happens any
160 an attribute other than EGL_SYNC_NATIVE_FENCE_FD_ANDROID,
196 EGL native fence sync object and the EGL_SYNC_NATIVE_FENCE_FD_ANDROID
210 EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute of an EGL native fence sync
219 * If the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute of <sync> is
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DREADME14 0x3145 EGL_SYNC_NATIVE_FENCE_FD_ANDROID (EGL_ANDROID_native_fence_sync)
/frameworks/native/opengl/include/EGL/
Deglext.h546 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 macro
/frameworks/native/libs/gui/
DGLConsumer.cpp1012 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, in doGLFenceWaitLocked()