Searched refs:FLAG_RUN_ANIMATION (Results 1 – 1 of 1) sorted by relevance
240 private static final int FLAG_RUN_ANIMATION = 0x8; field in ViewGroup3483 if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) { in dispatchDraw()3501 mGroupFlags &= ~FLAG_RUN_ANIMATION; in dispatchDraw()5639 mGroupFlags |= FLAG_RUN_ANIMATION; in startLayoutAnimation()5651 mGroupFlags |= FLAG_RUN_ANIMATION; in scheduleLayoutAnimation()5663 mGroupFlags |= FLAG_RUN_ANIMATION; in setLayoutAnimation()