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Searched refs:Finished (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DAnimator.cpp97 mStagingPlayState = PlayState::Finished; in cancel()
103 mStagingPlayState = PlayState::Finished; in reset()
115 mStagingPlayState = PlayState::Finished; in end()
134 mPlayState = PlayState::Finished; in resolveStagingRequest()
137 mPlayState = PlayState::Finished; in resolveStagingRequest()
141 mPlayState = PlayState::Finished; in resolveStagingRequest()
178 if (mStagingPlayState == PlayState::Finished) { in pushStaging()
238 if (mPlayState == PlayState::Finished) { in animate()
246 if (finished && mPlayState != PlayState::Finished) { in animate()
247 mPlayState = PlayState::Finished; in animate()
[all …]
DAnimator.h81 bool isFinished() { return mPlayState == PlayState::Finished; } in isFinished()
114 Finished, enumerator
/frameworks/native/include/input/
DInputTransport.h116 struct Finished { struct
121 return sizeof(Finished); in size()
/frameworks/base/docs/html/training/displaying-bitmaps/
Dcache-bitmap.jd218 mDiskCacheStarting = false; // Finished initialization