Searched refs:Finished (Results 1 – 4 of 4) sorted by relevance
97 mStagingPlayState = PlayState::Finished; in cancel()103 mStagingPlayState = PlayState::Finished; in reset()115 mStagingPlayState = PlayState::Finished; in end()134 mPlayState = PlayState::Finished; in resolveStagingRequest()137 mPlayState = PlayState::Finished; in resolveStagingRequest()141 mPlayState = PlayState::Finished; in resolveStagingRequest()178 if (mStagingPlayState == PlayState::Finished) { in pushStaging()238 if (mPlayState == PlayState::Finished) { in animate()246 if (finished && mPlayState != PlayState::Finished) { in animate()247 mPlayState = PlayState::Finished; in animate()[all …]
81 bool isFinished() { return mPlayState == PlayState::Finished; } in isFinished()114 Finished, enumerator
116 struct Finished { struct121 return sizeof(Finished); in size()
218 mDiskCacheStarting = false; // Finished initialization