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Searched refs:GL_VERTEX_SHADER (Results 1 – 25 of 40) sorted by relevance

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/frameworks/rs/driver/
DrsdProgram.cpp40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, in rsdProgramVertexInit()
/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program()
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java55 import static android.opengl.GLES20.GL_VERTEX_SHADER;
234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/base/libs/hwui/
DProgram.cpp37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); in Program()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/av/cmds/screenrecord/
DProgram.cpp117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs); in createProgram()
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
DGenImage.java215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Triangle()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/base/docs/html/training/graphics/opengl/
Ddraw.jd117 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
147 int vertexShader = MyGLRenderer.loadShader(GLES20.GL_VERTEX_SHADER,
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); in GLES20Canvas()
279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); in GLES20Canvas()
280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); in GLES20Canvas()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
DGLTextureViewActivity.java281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
/frameworks/native/libs/gui/tests/
DGLTest.cpp298 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, in createProgram()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/cmds/flatland/
DGLHelper.cpp413 result = compileShaderLines(GL_VERTEX_SHADER, in setUpShaders()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/base/services/core/java/com/android/server/display/
DColorFade.java225 GLES20.GL_VERTEX_SHADER); in initGLShaders()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java164 public static final int GL_VERTEX_SHADER = 0x8B31; field in GLES20

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