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Searched refs:HibernationMachine (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libs/EGL/
Degl_display.h79 mHibernation.incWakeCount(HibernationMachine::STRONG); in onWindowSurfaceCreated()
82 mHibernation.decWakeCount(HibernationMachine::STRONG); in onWindowSurfaceDestroyed()
130 bool enter() { return mHibernation.incWakeCount(HibernationMachine::WEAK); } in enter()
131 void leave() { return mHibernation.decWakeCount(HibernationMachine::WEAK); } in leave()
147 class HibernationMachine {
159 HibernationMachine(): mWakeCount(0), mHibernating(false), in HibernationMachine() function
167 ~HibernationMachine() {} in ~HibernationMachine()
182 HibernationMachine mHibernation;
Degl_display.cpp346 mHibernation.incWakeCount(HibernationMachine::STRONG); in makeCurrent()
354 mHibernation.decWakeCount(HibernationMachine::STRONG); in makeCurrent()
380 bool egl_display_t::HibernationMachine::incWakeCount(WakeRefStrength strength) { in incWakeCount()
407 void egl_display_t::HibernationMachine::decWakeCount(WakeRefStrength strength) { in decWakeCount()
431 void egl_display_t::HibernationMachine::setDisplayValid(bool valid) { in setDisplayValid()