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Searched refs:L1 (Results 1 – 24 of 24) sorted by relevance

/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/
DomxVCM4P10_PredictIntra_4x4.c171 #define L1 pSrcLeft[1*leftStep] in omxVCM4P10_PredictIntra_4x4() macro
191 pDst[1*dstStep+x] = L1; in omxVCM4P10_PredictIntra_4x4()
232 pTmp[0] = (OMX_U8)((L1 + 2*L2 + L3 + 2)>>2); in omxVCM4P10_PredictIntra_4x4()
233 pTmp[1] = (OMX_U8)((L0 + 2*L1 + L2 + 2)>>2); in omxVCM4P10_PredictIntra_4x4()
234 pTmp[2] = (OMX_U8)((UL + 2*L0 + L1 + 2)>>2); in omxVCM4P10_PredictIntra_4x4()
253 pTmp[0] = (OMX_U8)((L2 + 2*L1 + L0 + 2)>>2); in omxVCM4P10_PredictIntra_4x4()
254 pTmp[1] = (OMX_U8)((L1 + 2*L0 + UL + 2)>>2); in omxVCM4P10_PredictIntra_4x4()
281 pTmp[4] = (OMX_U8)((UL + 2*L0 + L1 + 2)>>2); in omxVCM4P10_PredictIntra_4x4()
282 pTmp[5] = (OMX_U8)((L0 + L1 + 1)>>1); in omxVCM4P10_PredictIntra_4x4()
283 pTmp[6] = (OMX_U8)((L0 + 2*L1 + L2 + 2)>>2); in omxVCM4P10_PredictIntra_4x4()
[all …]
/frameworks/av/media/libstagefright/codecs/avc/common/src/
Ddeblock.cpp1091 int L2 = 0, L1, L0, R0, R1, R2 = 0, RL0; in EdgeLoop_Luma_horizontal() local
1101 L1 = SrcPtr[-(pitch<<1)]; in EdgeLoop_Luma_horizontal()
1109 tmp1 = L0 - L1; in EdgeLoop_Luma_horizontal()
1137 SrcPtr[0] = (L1 + (tmp << 1) + R2 + 4) >> 3; in EdgeLoop_Luma_horizontal()
1143 SrcPtr[0] = ((R1 << 1) + R0 + L1 + 2) >> 2; in EdgeLoop_Luma_horizontal()
1147 tmp = L1 + R0 + L0; in EdgeLoop_Luma_horizontal()
1154 SrcPtr[-pitch] = ((L1 << 1) + L0 + R1 + 2) >> 2; in EdgeLoop_Luma_horizontal()
1174 L1 = SrcPtr[-(pitch<<1)]; // inc2 in EdgeLoop_Luma_horizontal()
1187 tmp1 = L0 - L1; in EdgeLoop_Luma_horizontal()
1212 dif = (((R0 - L0) << 2) + (L1 - R1) + 4) >> 3; in EdgeLoop_Luma_horizontal()
[all …]
/frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/
Dcommon_defs.h25 enum RegularizationType { L0, L1, L2, L1L2, L1LInf }; enumerator
Dstochastic_linear_ranker.cpp108 case L1: in UpdateClassifier()
Dsparse_weight_vector.cpp366 } else if (r == L1) { in Reproject()
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src_gcc/
DomxVCM4P10_DequantTransformResidualFromPairAndAdd_s.S64 BEQ L1
66 L1: label
DarmVCM4P10_DecodeCoeffsToPair_s.S65 BCC L1
67 L1: label
/frameworks/av/media/libstagefright/codecs/amrwbenc/src/asm/ARMV7/
Dconvolve_neon.s51 BLE L1
60 L1: label
/frameworks/av/media/libstagefright/codecs/amrwbenc/src/asm/ARMV5E/
Dconvolve_opt.s49 BLE L1
66 L1: label
/frameworks/av/media/libstagefright/codecs/avc/enc/src/
Drate_control.cpp172 double L1, L2, L3, bpp; in InitRateControlModule() local
250 L1 = 0.1; in InitRateControlModule()
256 L1 = 0.2; in InitRateControlModule()
262 L1 = 0.6; in InitRateControlModule()
269 if (bpp <= L1) in InitRateControlModule()
/frameworks/base/data/keyboards/
DVendor_054c_Product_0268.kl60 # L1 trigger
/frameworks/rs/java/tests/Refocus/src/com/android/rs/test/
Dpixel_format_f32.rsh13 // computed for blending color between layers. "Close enough" means L1 distance
/frameworks/ml/bordeaux/learning/stochastic_linear_ranker/jni/
Djni_stochastic_linear_ranker.cpp121 classifier->SetRegularizationType(learning_stochastic_linear::L1); in Java_android_bordeaux_learning_StochasticLinearRanker_nativeSetParameterClassifier()
269 case learning_stochastic_linear::L1 : in Java_android_bordeaux_learning_StochasticLinearRanker_nativeGetParameterClassifier()
/frameworks/base/docs/html-intl/intl/zh-tw/distribute/googleplay/quality/
Dcore.jd267 <tr id="FN-L1">
272 FN-L1
/frameworks/base/docs/html-intl/intl/ru/distribute/googleplay/quality/
Dcore.jd300 <tr id="FN-L1">
305 FN-L1
/frameworks/base/docs/html-intl/intl/ko/distribute/googleplay/quality/
Dcore.jd300 <tr id="FN-L1">
305 FN-L1
/frameworks/base/docs/html-intl/intl/ja/distribute/googleplay/quality/
Dcore.jd267 <tr id="FN-L1">
272 FN-L1
/frameworks/base/docs/html-intl/intl/zh-cn/distribute/googleplay/quality/
Dcore.jd300 <tr id="FN-L1">
305 FN-L1
/frameworks/base/docs/html-intl/intl/zh-cn/distribute/essentials/quality/
Dcore.jd262 <tr id="FN-L1">
267 FN-L1
/frameworks/compile/slang/
Dslang_rs_object_ref_count.cpp1179 const auto& OccursBefore = [&SM] (clang::SourceLocation L1, clang::SourceLocation L2)->bool { in InsertLocalVarDestructors() argument
1180 return SM.isBeforeInTranslationUnit(L1, L2); in InsertLocalVarDestructors()
/frameworks/base/docs/html/distribute/essentials/quality/
Dcore.jd304 <tr id="FN-L1">
309 FN-L1
/frameworks/base/docs/html-intl/intl/es/distribute/googleplay/quality/
Dcore.jd300 <tr id="FN-L1">
305 FN-L1
/frameworks/base/docs/html/training/articles/
Dsmp.jd284 These are labeled L1, L2, and so on, with the higher numbers being successively
287 have small L1 caches and little or no L2/L3.</p>
289 <p>Loading or storing a value into the L1 cache is very fast. Doing the same to
/frameworks/base/docs/html/ndk/reference/
Dgroup___input.jd1553 <p>L1 Button key. On a game controller, the L1 button should be either the button labeled L1 (or L)…