/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/ |
D | omxVCM4P10_PredictIntra_4x4.c | 171 #define L1 pSrcLeft[1*leftStep] in omxVCM4P10_PredictIntra_4x4() macro 191 pDst[1*dstStep+x] = L1; in omxVCM4P10_PredictIntra_4x4() 232 pTmp[0] = (OMX_U8)((L1 + 2*L2 + L3 + 2)>>2); in omxVCM4P10_PredictIntra_4x4() 233 pTmp[1] = (OMX_U8)((L0 + 2*L1 + L2 + 2)>>2); in omxVCM4P10_PredictIntra_4x4() 234 pTmp[2] = (OMX_U8)((UL + 2*L0 + L1 + 2)>>2); in omxVCM4P10_PredictIntra_4x4() 253 pTmp[0] = (OMX_U8)((L2 + 2*L1 + L0 + 2)>>2); in omxVCM4P10_PredictIntra_4x4() 254 pTmp[1] = (OMX_U8)((L1 + 2*L0 + UL + 2)>>2); in omxVCM4P10_PredictIntra_4x4() 281 pTmp[4] = (OMX_U8)((UL + 2*L0 + L1 + 2)>>2); in omxVCM4P10_PredictIntra_4x4() 282 pTmp[5] = (OMX_U8)((L0 + L1 + 1)>>1); in omxVCM4P10_PredictIntra_4x4() 283 pTmp[6] = (OMX_U8)((L0 + 2*L1 + L2 + 2)>>2); in omxVCM4P10_PredictIntra_4x4() [all …]
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/frameworks/av/media/libstagefright/codecs/avc/common/src/ |
D | deblock.cpp | 1091 int L2 = 0, L1, L0, R0, R1, R2 = 0, RL0; in EdgeLoop_Luma_horizontal() local 1101 L1 = SrcPtr[-(pitch<<1)]; in EdgeLoop_Luma_horizontal() 1109 tmp1 = L0 - L1; in EdgeLoop_Luma_horizontal() 1137 SrcPtr[0] = (L1 + (tmp << 1) + R2 + 4) >> 3; in EdgeLoop_Luma_horizontal() 1143 SrcPtr[0] = ((R1 << 1) + R0 + L1 + 2) >> 2; in EdgeLoop_Luma_horizontal() 1147 tmp = L1 + R0 + L0; in EdgeLoop_Luma_horizontal() 1154 SrcPtr[-pitch] = ((L1 << 1) + L0 + R1 + 2) >> 2; in EdgeLoop_Luma_horizontal() 1174 L1 = SrcPtr[-(pitch<<1)]; // inc2 in EdgeLoop_Luma_horizontal() 1187 tmp1 = L0 - L1; in EdgeLoop_Luma_horizontal() 1212 dif = (((R0 - L0) << 2) + (L1 - R1) + 4) >> 3; in EdgeLoop_Luma_horizontal() [all …]
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/frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/ |
D | common_defs.h | 25 enum RegularizationType { L0, L1, L2, L1L2, L1LInf }; enumerator
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D | stochastic_linear_ranker.cpp | 108 case L1: in UpdateClassifier()
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D | sparse_weight_vector.cpp | 366 } else if (r == L1) { in Reproject()
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src_gcc/ |
D | omxVCM4P10_DequantTransformResidualFromPairAndAdd_s.S | 64 BEQ L1 66 L1: label
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D | armVCM4P10_DecodeCoeffsToPair_s.S | 65 BCC L1 67 L1: label
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/frameworks/av/media/libstagefright/codecs/amrwbenc/src/asm/ARMV7/ |
D | convolve_neon.s | 51 BLE L1 60 L1: label
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/frameworks/av/media/libstagefright/codecs/amrwbenc/src/asm/ARMV5E/ |
D | convolve_opt.s | 49 BLE L1 66 L1: label
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/frameworks/av/media/libstagefright/codecs/avc/enc/src/ |
D | rate_control.cpp | 172 double L1, L2, L3, bpp; in InitRateControlModule() local 250 L1 = 0.1; in InitRateControlModule() 256 L1 = 0.2; in InitRateControlModule() 262 L1 = 0.6; in InitRateControlModule() 269 if (bpp <= L1) in InitRateControlModule()
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/frameworks/base/data/keyboards/ |
D | Vendor_054c_Product_0268.kl | 60 # L1 trigger
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/frameworks/rs/java/tests/Refocus/src/com/android/rs/test/ |
D | pixel_format_f32.rsh | 13 // computed for blending color between layers. "Close enough" means L1 distance
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/frameworks/ml/bordeaux/learning/stochastic_linear_ranker/jni/ |
D | jni_stochastic_linear_ranker.cpp | 121 classifier->SetRegularizationType(learning_stochastic_linear::L1); in Java_android_bordeaux_learning_StochasticLinearRanker_nativeSetParameterClassifier() 269 case learning_stochastic_linear::L1 : in Java_android_bordeaux_learning_StochasticLinearRanker_nativeGetParameterClassifier()
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/frameworks/base/docs/html-intl/intl/zh-tw/distribute/googleplay/quality/ |
D | core.jd | 267 <tr id="FN-L1"> 272 FN-L1
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/frameworks/base/docs/html-intl/intl/ru/distribute/googleplay/quality/ |
D | core.jd | 300 <tr id="FN-L1"> 305 FN-L1
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/frameworks/base/docs/html-intl/intl/ko/distribute/googleplay/quality/ |
D | core.jd | 300 <tr id="FN-L1"> 305 FN-L1
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/frameworks/base/docs/html-intl/intl/ja/distribute/googleplay/quality/ |
D | core.jd | 267 <tr id="FN-L1"> 272 FN-L1
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/frameworks/base/docs/html-intl/intl/zh-cn/distribute/googleplay/quality/ |
D | core.jd | 300 <tr id="FN-L1"> 305 FN-L1
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/frameworks/base/docs/html-intl/intl/zh-cn/distribute/essentials/quality/ |
D | core.jd | 262 <tr id="FN-L1"> 267 FN-L1
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/frameworks/compile/slang/ |
D | slang_rs_object_ref_count.cpp | 1179 const auto& OccursBefore = [&SM] (clang::SourceLocation L1, clang::SourceLocation L2)->bool { in InsertLocalVarDestructors() argument 1180 return SM.isBeforeInTranslationUnit(L1, L2); in InsertLocalVarDestructors()
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/frameworks/base/docs/html/distribute/essentials/quality/ |
D | core.jd | 304 <tr id="FN-L1"> 309 FN-L1
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/frameworks/base/docs/html-intl/intl/es/distribute/googleplay/quality/ |
D | core.jd | 300 <tr id="FN-L1"> 305 FN-L1
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/frameworks/base/docs/html/training/articles/ |
D | smp.jd | 284 These are labeled L1, L2, and so on, with the higher numbers being successively 287 have small L1 caches and little or no L2/L3.</p> 289 <p>Loading or storing a value into the L1 cache is very fast. Doing the same to
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/frameworks/base/docs/html/ndk/reference/ |
D | group___input.jd | 1553 <p>L1 Button key. On a game controller, the L1 button should be either the button labeled L1 (or L)…
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