Searched refs:Locked (Results 1 – 8 of 8) sorted by relevance
103 class Locked {105 inline Locked(Mutexed<T> &mParent);106 inline Locked(Locked &&from) : in Locked() function110 inline ~Locked();142 Locked(const Locked&) = delete;143 void operator=(const Locked&) = delete;156 inline Locked lock() { in lock()157 return Locked(*this); in lock()161 friend class Locked;171 inline Mutexed<T>::Locked::Locked(Mutexed<T> &mParent) in Locked() function[all …]
145 Mutexed<Queue>::Locked queue(mQueue); in readBuffer()184 Mutexed<Queue>::Locked queue(mQueue); in stop()207 Mutexed<Queue>::Locked queue(mQueue); in pause()212 Mutexed<Queue>::Locked queue(mQueue); in resume()235 Mutexed<Queue>::Locked queue(mQueue); in onMessageReceived()269 Mutexed<Queue>::Locked queue(mQueue); in onMessageReceived()362 Mutexed<sp<MetaData>>::Locked meta(mMeta); in getFormat()373 Mutexed<Output>::Locked output(mOutput); in read()544 Mutexed<Output>::Locked output(mOutput); in initEncoder()580 Mutexed<Output>::Locked output(mOutput); in signalEOS()[all …]
107 Mutexed<ProtectedState>::Locked me(mProtectedState); in start()128 Mutexed<ProtectedState>::Locked me(mProtectedState); in stop()153 Mutexed<ProtectedState>::Locked me(mProtectedState); in getFormat()174 Mutexed<ProtectedState>::Locked me(mProtectedState); in read()192 Mutexed<ProtectedState>::Locked &me, MediaBuffer **buffer, const ReadOptions *options) { in doRead()
246 struct Locked { struct273 struct Locked { struct
152 struct Locked { struct
103 Mutexed<ProtectedState>::Locked &me, MediaBuffer **buffer, const ReadOptions *options);
248 <p>Locked it up, huh? No worries. We've done that a few times ourselves. Unplug and replug the
262 struct Locked { struct in android::NativeInputManager