Searched refs:Mapping (Results 1 – 8 of 8) sorted by relevance
42 struct Mapping { struct47 typedef std::vector<Mapping> KeyEntryPool; argument167 Mapping mapping; in record()177 Mapping mapping; in record()
93 // Mapping of error codes to the number of times that scans resulted122 // Mapping of system state to the number of times that scans were requested in138 // Mapping of Error/Success codes to the number of background scans that resulted in it141 // Mapping of system state to the number of times that Background scans were requested in that
50 href="{@docRoot}guide/topics/graphics/opengl.html#coordinate-mapping">Mapping Coordinates for Drawn
1053 const std::string &NamePrefix, MappingComment Mapping, in getReduceInputStrings() argument1057 if (Mapping == MappingCommentWithCType) { in getReduceInputStrings()
104 <strong>Use Consistent Button Mapping</strong>. Intuitive and flexible button mapping is key
15 <li><a href="#coordinate-mapping">Mapping Coordinates for Drawn Objects</a>258 <h2 id="coordinate-mapping">Mapping Coordinates for Drawn Objects</h2>
177 <th>Mapping</th>215 <th>Mapping</th>
424 <th scope="col">Mapping class</th>