Searched refs:MeshIgnoresCanvasTransform (Results 1 – 4 of 4) sorted by relevance
72 MeshIgnoresCanvasTransform = 1 << 1, // TODO: remove for HWUI_NEW_OPS enumerator154 return (transformFlags & TransformFlags::MeshIgnoresCanvasTransform) in meshTransform()
806 .setTransform(*currentSnapshot(), TransformFlags::MeshIgnoresCanvasTransform) in composeLayerRectSwapped()1081 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; in clearLayerRegions()1267 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; in drawRectangleList()1476 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;1670 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;2419 ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;2434 ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
68 ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None; in draw()
656 if (mOutGlop->transform.transformFlags & TransformFlags::MeshIgnoresCanvasTransform) { in build()