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Searched refs:MeshIgnoresCanvasTransform (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DGlop.h72 MeshIgnoresCanvasTransform = 1 << 1, // TODO: remove for HWUI_NEW_OPS enumerator
154 return (transformFlags & TransformFlags::MeshIgnoresCanvasTransform) in meshTransform()
DOpenGLRenderer.cpp806 .setTransform(*currentSnapshot(), TransformFlags::MeshIgnoresCanvasTransform) in composeLayerRectSwapped()
1081 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; in clearLayerRegions()
1267 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; in drawRectangleList()
1476 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
1670 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
2419 ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
2434 ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
DFontRenderer.cpp68 ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None; in draw()
DGlopBuilder.cpp656 if (mOutGlop->transform.transformFlags & TransformFlags::MeshIgnoresCanvasTransform) { in build()