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Searched refs:OP_UNIFORM_SCALE (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Dcontext.h410 OP_UNIFORM_SCALE = 0x02, enumerator
472 return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE)); in isRigidBody()
Dmatrix.cpp435 ops[depth] |= OP_UNIFORM_SCALE; in scale()