Searched refs:PROGRAM_LOGD (Results 1 – 2 of 2) sorted by relevance
41 #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__) macro43 #define PROGRAM_LOGD(...)274 PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32), in log()
400 PROGRAM_LOGD("Clearing program cache"); in clear()513 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string()); in generateVertexShader()628 PROGRAM_LOGD("*** Fast case:\n"); in generateFragmentShader()629 PROGRAM_LOGD("*** Generated fragment shader:\n\n"); in generateFragmentShader()739 PROGRAM_LOGD("*** Generated fragment shader:\n\n"); in generateFragmentShader()