Searched refs:SL_OBJECT_STATE_UNREALIZED (Results 1 – 4 of 4) sorted by relevance
50 SL_OBJECT_STATE_UNREALIZED; in HandleRealize()59 state = SL_OBJECT_STATE_UNREALIZED; in HandleRealize()104 if (SL_OBJECT_STATE_UNREALIZED != state) { in IObject_Realize()129 thiz->mState = SL_OBJECT_STATE_UNREALIZED; in IObject_Realize()141 SL_OBJECT_STATE_UNREALIZED; in IObject_Realize()301 state = SL_OBJECT_STATE_UNREALIZED; in IObject_GetState()309 case SL_OBJECT_STATE_UNREALIZED: in IObject_GetState()761 thiz->mState = SL_OBJECT_STATE_UNREALIZED; in IObject_init()
64 if (SL_OBJECT_STATE_UNREALIZED != ar->mObject.mState) { in audioRecorder_setPreset()
477 if (SL_OBJECT_STATE_UNREALIZED != ap->mObject.mState) { in audioPlayer_setStreamType()
219 #define SL_OBJECT_STATE_UNREALIZED ((SLuint32) 0x00000001) macro